ModernUO/Projects/UOContent/Mobiles/NPCSpeeds.cs

108 lines
3.3 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Text.Json.Serialization;
using Server.Json;
namespace Server.Mobiles;
public enum SpeedLevel
{
None,
Slow,
Medium,
Fast,
VeryFast
}
public static class NPCSpeeds
{
private const string _tablePath = "Data/npc-speeds.json";
private static Dictionary<Type, SpeedClassEntry> _speedsByType = new();
private static Dictionary<SpeedLevel, SpeedClassEntry> _speedsByLevel = new();
// Enabled for pets on HS+
public static bool ScaleSpeedByDex { get; private set; }
public static double MinDelay { get; private set; }
public static double MaxDelay { get; private set; }
public static int MinDex { get; private set; }
public static int MaxDex { get; private set; }
// Time period to lock NPCs into idling
public static int MinIdleSeconds { get; private set; }
public static int MaxIdleSeconds { get; private set; }
public static void GetSpeeds(BaseCreature bc, out double activeSpeed, out double passiveSpeed)
{
// Used for scaling pet's speed by dex in HS+
if (bc.ScaleSpeedByDex)
{
var maxDex = MaxDex;
double min = MinDelay;
double max = MaxDelay;
var dex = Math.Clamp(bc.Dex, MinDex, maxDex);
activeSpeed = Math.Max(max - (max - min) * ((double)dex / maxDex), min);
passiveSpeed = activeSpeed * 2;
return;
}
if ((bc.SpeedClass == SpeedLevel.None || !_speedsByLevel.TryGetValue(bc.SpeedClass, out var sp)) &&
!_speedsByType.TryGetValue(bc.GetType(), out sp))
{
sp = _speedsByLevel[SpeedLevel.Medium];
}
activeSpeed = sp.ActiveSpeed;
passiveSpeed = sp.PassiveSpeed;
}
public static void RegisterSpeed(SpeedClassEntry entry)
{
_speedsByLevel[entry.Level] = entry;
foreach (var type in entry.Types)
{
_speedsByType[type] = entry;
}
}
public static void Configure()
{
ScaleSpeedByDex = ServerConfiguration.GetSetting("movement.delay.scaleSpeedByDex", Core.HS);
MinDelay = ServerConfiguration.GetSetting("movement.delay.npcMinDelay", 0.1);
MaxDelay = ServerConfiguration.GetSetting("movement.delay.npcMaxDelay", 0.4);
MaxDex = ServerConfiguration.GetSetting("movement.delay.npcMinDex", 50);
MaxDex = ServerConfiguration.GetSetting("movement.delay.npcMaxDex", 200);
MinIdleSeconds = ServerConfiguration.GetSetting("movement.delay.npcMinIdle", 15);
MaxIdleSeconds = ServerConfiguration.GetSetting("movement.delay.npcMaxIdle", 25);
var path = Path.Combine(Core.BaseDirectory, _tablePath);
if (!File.Exists(path))
{
return;
}
var speeds = JsonConfig.Deserialize<SpeedClassEntry[]>(path);
for (var i = 0; i < speeds.Length; i++)
{
RegisterSpeed(speeds[i]);
}
}
public record SpeedClassEntry
{
[JsonPropertyName("level")]
public SpeedLevel Level { get; init; }
[JsonPropertyName("active")]
public double ActiveSpeed { get; init; }
[JsonPropertyName("passive")]
public double PassiveSpeed { get; init; }
[JsonPropertyName("types")]
public HashSet<Type> Types { get; init; }
}
}