52 lines
1.3 KiB
C#
52 lines
1.3 KiB
C#
using ModernUO.Serialization;
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using Server.Items;
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namespace Server.Mobiles
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{
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[SerializationGenerator(0, false)]
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public partial class BlacksmithGuildmaster : BaseGuildmaster
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{
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[Constructible]
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public BlacksmithGuildmaster() : base("blacksmith")
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{
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SetSkill(SkillName.ArmsLore, 65.0, 88.0);
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SetSkill(SkillName.Blacksmith, 90.0, 100.0);
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SetSkill(SkillName.Macing, 36.0, 68.0);
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SetSkill(SkillName.Parry, 36.0, 68.0);
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}
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public override NpcGuild NpcGuild => NpcGuild.BlacksmithsGuild;
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public override bool IsActiveVendor => true;
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public override bool ClickTitle => true;
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public override VendorShoeType ShoeType => VendorShoeType.ThighBoots;
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public override void InitSBInfo()
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{
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SBInfos.Add(new SBBlacksmith());
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}
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public override void InitOutfit()
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{
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base.InitOutfit();
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Item item = Utility.RandomBool() ? null : new RingmailChest();
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if (item != null && !EquipItem(item))
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{
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item.Delete();
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item = null;
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}
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if (item == null)
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{
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AddItem(new FullApron());
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}
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AddItem(new Bascinet());
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AddItem(new SmithHammer());
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}
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}
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}
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