33 lines
1 KiB
C#
33 lines
1 KiB
C#
using ModernUO.Serialization;
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using Server.Items;
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namespace Server.Mobiles
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{
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[SerializationGenerator(0, false)]
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public partial class MageGuildmaster : BaseGuildmaster
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{
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[Constructible]
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public MageGuildmaster() : base("mage")
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{
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SetSkill(SkillName.EvalInt, 85.0, 100.0);
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SetSkill(SkillName.Inscribe, 65.0, 88.0);
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SetSkill(SkillName.MagicResist, 64.0, 100.0);
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SetSkill(SkillName.Magery, 90.0, 100.0);
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SetSkill(SkillName.Wrestling, 60.0, 83.0);
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SetSkill(SkillName.Meditation, 85.0, 100.0);
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SetSkill(SkillName.Macing, 36.0, 68.0);
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}
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public override NpcGuild NpcGuild => NpcGuild.MagesGuild;
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public override VendorShoeType ShoeType => Utility.RandomBool() ? VendorShoeType.Shoes : VendorShoeType.Sandals;
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public override void InitOutfit()
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{
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base.InitOutfit();
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AddItem(new Robe(Utility.RandomBlueHue()));
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AddItem(new GnarledStaff());
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}
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}
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}
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