- [X] Removes network pause/resume - [X] Adds back packet profiler - [X] Adds state machine to keep track and trace netstates - [X] Changes NetState.Running back to using an interlock exchange - [X] Adds preliminary packet throttling support ### Packet Throttling - `[GetThrottle <packetId>` to get the delay in milliseconds for that packet - `[SetThrottle <packetId> <delay>` to set the delay in milliseconds for that packet The settings are saved to `Configuration/throttles.json`
353 lines
13 KiB
C#
353 lines
13 KiB
C#
using Server.Accounting;
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using Server.Commands;
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using Server.Commands.Generic;
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using Server.Mobiles;
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using Server.Network;
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using Server.Targets;
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namespace Server.Gumps
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{
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public class ClientGump : Gump
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{
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private const int LabelColor32 = 0xFFFFFF;
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private readonly NetState m_State;
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public ClientGump(Mobile from, NetState state, string initialText = "") : base(30, 20)
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{
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if (state == null)
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{
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return;
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}
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m_State = state;
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AddPage(0);
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AddBackground(0, 0, 400, 274, 5054);
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AddImageTiled(10, 10, 380, 19, 0xA40);
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AddAlphaRegion(10, 10, 380, 19);
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AddImageTiled(10, 32, 380, 232, 0xA40);
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AddAlphaRegion(10, 32, 380, 232);
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AddHtml(10, 10, 380, 20, Color(Center("User Information"), LabelColor32));
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var line = 0;
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AddHtml(14, 36 + line * 20, 200, 20, Color("Address:", LabelColor32));
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AddHtml(70, 36 + line++ * 20, 200, 20, Color(state.ToString(), LabelColor32));
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AddHtml(14, 36 + line * 20, 200, 20, Color("Client:", LabelColor32));
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AddHtml(
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70,
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36 + line++ * 20,
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200,
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20,
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Color(state.Version == null ? "(null)" : state.Version.ToString(), LabelColor32)
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);
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AddHtml(14, 36 + line * 20, 200, 20, Color("Version:", LabelColor32));
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var info = state.ExpansionInfo;
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var expansionName = info.Name;
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AddHtml(70, 36 + line++ * 20, 200, 20, Color(expansionName, LabelColor32));
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var a = state.Account as Account;
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var m = state.Mobile;
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if (from.AccessLevel >= AccessLevel.GameMaster && a != null)
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{
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AddHtml(14, 36 + line * 20, 200, 20, Color("Account:", LabelColor32));
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AddHtml(70, 36 + line++ * 20, 200, 20, Color(a.Username, LabelColor32));
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}
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if (m != null)
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{
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AddHtml(14, 36 + line * 20, 200, 20, Color("Mobile:", LabelColor32));
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AddHtml(70, 36 + line++ * 20, 200, 20, Color($"{m.Name} (0x{m.Serial.Value:X})", LabelColor32));
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AddHtml(14, 36 + line * 20, 200, 20, Color("Location:", LabelColor32));
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AddHtml(70, 36 + line++ * 20, 200, 20, Color($"{m.Location} [{m.Map}]", LabelColor32));
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AddButton(13, 157, 0xFAB, 0xFAD, 1);
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AddHtml(48, 158, 200, 20, Color("Send Message", LabelColor32));
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AddImageTiled(12, 182, 376, 80, 0xA40);
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AddImageTiled(13, 183, 374, 78, 0xBBC);
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AddTextEntry(15, 183, 372, 78, 0x480, 0, "");
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AddImageTiled(245, 35, 142, 144, 5058);
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AddImageTiled(246, 36, 140, 142, 0xA40);
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AddAlphaRegion(246, 36, 140, 142);
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line = 0;
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if (BaseCommand.IsAccessible(from, m))
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{
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AddButton(246, 36 + line * 20, 0xFA5, 0xFA7, 4);
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AddHtml(280, 38 + line++ * 20, 100, 20, Color("Properties", LabelColor32));
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}
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if (from != m)
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{
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AddButton(246, 36 + line * 20, 0xFA5, 0xFA7, 5);
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AddHtml(280, 38 + line++ * 20, 100, 20, Color("Go to them", LabelColor32));
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AddButton(246, 36 + line * 20, 0xFA5, 0xFA7, 6);
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AddHtml(280, 38 + line++ * 20, 100, 20, Color("Bring them here", LabelColor32));
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}
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AddButton(246, 36 + line * 20, 0xFA5, 0xFA7, 7);
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AddHtml(280, 38 + line++ * 20, 100, 20, Color("Move to target", LabelColor32));
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if (from.AccessLevel >= AccessLevel.GameMaster && from.AccessLevel > m.AccessLevel)
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{
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AddButton(246, 36 + line * 20, 0xFA5, 0xFA7, 8);
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AddHtml(280, 38 + line++ * 20, 100, 20, Color("Disconnect", LabelColor32));
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if (m.Alive)
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{
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AddButton(246, 36 + line * 20, 0xFA5, 0xFA7, 9);
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AddHtml(280, 38 + line++ * 20, 100, 20, Color("Kill", LabelColor32));
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}
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else
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{
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AddButton(246, 36 + line * 20, 0xFA5, 0xFA7, 10);
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AddHtml(280, 38 + line++ * 20, 100, 20, Color("Resurrect", LabelColor32));
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}
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}
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if (from.AccessLevel >= AccessLevel.Counselor && from.AccessLevel > m.AccessLevel)
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{
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AddButton(246, 36 + line * 20, 0xFA5, 0xFA7, 11);
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AddHtml(280, 38 + line++ * 20, 100, 20, Color("Skills browser", LabelColor32));
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}
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}
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}
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private void Resend(Mobile to, RelayInfo info)
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{
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var te = info.GetTextEntry(0);
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to.SendGump(new ClientGump(to, m_State, te == null ? "" : te.Text));
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}
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public override void OnResponse(NetState state, RelayInfo info)
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{
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if (m_State == null)
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{
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return;
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}
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var focus = m_State.Mobile;
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var from = state.Mobile;
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if (focus == null)
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{
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from.SendMessage("That character is no longer online.");
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return;
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}
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if (focus.Deleted)
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{
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from.SendMessage("That character no longer exists.");
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return;
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}
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if (from != focus && focus.Hidden && from.AccessLevel < focus.AccessLevel &&
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(focus as PlayerMobile)?.VisibilityList.Contains(from) != true)
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{
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from.SendMessage("That character is no longer visible.");
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return;
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}
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switch (info.ButtonID)
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{
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case 1: // Tell
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{
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var text = info.GetTextEntry(0);
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if (text != null)
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{
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focus.SendMessage(0x482, "{0} tells you:", from.Name);
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focus.SendMessage(0x482, text.Text);
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CommandLogging.WriteLine(
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from,
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"{0} {1} telling {2} \"{3}\" ",
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from.AccessLevel,
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CommandLogging.Format(from),
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CommandLogging.Format(focus),
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text.Text
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);
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}
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from.SendGump(new ClientGump(from, m_State));
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break;
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}
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case 4: // Props
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{
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Resend(from, info);
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if (!BaseCommand.IsAccessible(from, focus))
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{
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from.SendLocalizedMessage(500447); // That is not accessible.
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}
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else
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{
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from.SendGump(new PropertiesGump(from, focus));
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CommandLogging.WriteLine(
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from,
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"{0} {1} opening properties gump of {2} ",
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from.AccessLevel,
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CommandLogging.Format(from),
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CommandLogging.Format(focus)
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);
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}
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break;
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}
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case 5: // Go to
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{
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if (focus.Map == null || focus.Map == Map.Internal)
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{
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from.SendMessage("That character is not in the world.");
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}
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else
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{
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from.MoveToWorld(focus.Location, focus.Map);
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Resend(from, info);
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CommandLogging.WriteLine(
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from,
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"{0} {1} going to {2}, Location {3}, Map {4}",
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from.AccessLevel,
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CommandLogging.Format(from),
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CommandLogging.Format(focus),
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focus.Location,
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focus.Map
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);
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}
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break;
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}
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case 6: // Get
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{
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if (from.Map == null || from.Map == Map.Internal)
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{
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from.SendMessage("You cannot bring that person here.");
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}
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else
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{
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focus.MoveToWorld(from.Location, from.Map);
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Resend(from, info);
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CommandLogging.WriteLine(
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from,
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"{0} {1} bringing {2} to Location {3}, Map {4}",
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from.AccessLevel,
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CommandLogging.Format(from),
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CommandLogging.Format(focus),
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from.Location,
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from.Map
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);
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}
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break;
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}
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case 7: // Move
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{
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from.Target = new MoveTarget(focus);
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Resend(from, info);
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break;
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}
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case 8: // Kick
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{
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if (from.AccessLevel >= AccessLevel.GameMaster && from.AccessLevel > focus.AccessLevel)
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{
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focus.Say("I've been kicked!");
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m_State.Disconnect($"Kicked by ${from}.");
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CommandLogging.WriteLine(
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from,
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"{0} {1} kicking {2} ",
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from.AccessLevel,
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CommandLogging.Format(from),
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CommandLogging.Format(focus)
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);
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}
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break;
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}
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case 9: // Kill
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{
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if (from.AccessLevel >= AccessLevel.GameMaster && from.AccessLevel > focus.AccessLevel)
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{
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focus.Kill();
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CommandLogging.WriteLine(
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from,
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"{0} {1} killing {2} ",
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from.AccessLevel,
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CommandLogging.Format(from),
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CommandLogging.Format(focus)
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);
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}
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Resend(from, info);
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break;
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}
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case 10: // Res
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{
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if (from.AccessLevel >= AccessLevel.GameMaster && from.AccessLevel > focus.AccessLevel)
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{
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focus.PlaySound(0x214);
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focus.FixedEffect(0x376A, 10, 16);
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focus.Resurrect();
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CommandLogging.WriteLine(
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from,
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"{0} {1} resurrecting {2} ",
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from.AccessLevel,
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CommandLogging.Format(from),
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CommandLogging.Format(focus)
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);
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}
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Resend(from, info);
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break;
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}
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case 11: // Skills
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{
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Resend(from, info);
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if (from.AccessLevel > focus.AccessLevel)
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{
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from.SendGump(new SkillsGump(from, focus));
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CommandLogging.WriteLine(
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from,
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"{0} {1} Opening Skills gump of {2} ",
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from.AccessLevel,
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CommandLogging.Format(from),
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CommandLogging.Format(focus)
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);
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}
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break;
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}
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}
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}
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public string Center(string text) => $"<CENTER>{text}</CENTER>";
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public string Color(string text, int color) => $"<BASEFONT COLOR=#{color:X6}>{text}</BASEFONT>";
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}
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}
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