ModernUO/Projects/UOContent/Mobiles/Monsters
Jack 6745cf2075
feat: Adds Mobile.Murderer virtual property, consolidates kill-threshold checks (#2355)
## Summary

- Adds `public virtual bool Murderer => Kills >= 5` property to `Mobile`, replacing ~30 scattered `Kills >= 5` / `Kills < 5` magic-number checks across the codebase
- `BaseCreature` overrides `Murderer` to also return `true` when `AlwaysMurderer` is set
- Updates `Corpse` serialization to v15, storing `_murderer` as a `bool` field (migrated from `int Kills >= 5` in earlier versions)
2026-03-06 08:36:41 -08:00
..
Ants fix: Updates messages with clilocs (#1381) 2023-03-26 00:54:09 -07:00
AOS feat: Adds new decay system and SkipSerialization (#2311) 2026-01-08 11:43:51 -08:00
Arachnid fix: Changes on Monsters to use code generation (#1304) 2022-12-17 19:40:04 -08:00
Elemental chore: Fixes variable types for possible performance issues (#2172) 2025-05-01 21:54:41 -07:00
Humanoid feat: Adds new decay system and SkipSerialization (#2311) 2026-01-08 11:43:51 -08:00
LBR chore: Use var everywhere (#2294) 2025-12-27 16:47:28 -08:00
Mammal/Melee feat: Adds new decay system and SkipSerialization (#2311) 2026-01-08 11:43:51 -08:00
Misc feat: Adds Mobile.Murderer virtual property, consolidates kill-threshold checks (#2355) 2026-03-06 08:36:41 -08:00
ML feat: Adds SpecialAttack monster ability trigger. Fixes fanning fire. (#2186) 2025-05-15 22:14:52 -07:00
Ore Elementals chore: Fixes variable types for possible performance issues (#2172) 2025-05-01 21:54:41 -07:00
Plant fix: Changes Map.Sector.Mobiles to link list & Fixes various related crash bugs (#1553) 2023-10-29 22:42:46 -07:00
Reptile fix: Changes on Monsters to use code generation (#1304) 2022-12-17 19:40:04 -08:00
SE feat: Adds leather/metal food, fixes weapons/armors with wrong materials (#1718) 2024-04-04 19:43:02 -07:00
Summons feat: Standardizes South/East selection gumps (#1839) 2025-02-14 00:15:14 -08:00