ModernUO/Projects/Benchmarks/Program.cs
Kamron Batman 76fddcbccd
feat: Adds a single threaded array pool (#967)
## Added Feature
Adds a single threaded array pool that works exactly the same as `ArrayPool<T>.Shared`.
The `STArrayPool<T>.Shared` can only be used on a single thread, the main game thread of the server.

Note: Unlike the built-in array pool, there is no hook into the _GC Gen 2_. This means to relieve potentially high memory pressure, `ArrayPool<T>.Shared.Trim()` must be called. The pool will only release arrays _after two successive calls within 10 seconds or longer_. If the server is at less than 70% total memory usage, or the server is not going to use this pool for something egregious, then don't bother ever calling Trim().


## Changes
- [X] Fixes ArrayPool calls that should be cleared due to references.
- [X] Benchmarks against ArrayPool with 4+ rented arrays deep of the same length.
- [x] Unit tests
2022-03-22 09:58:24 -07:00

34 lines
1.7 KiB
C#

using BenchmarkDotNet.Running;
using Benchmarks.EntitiesSelectors;
using Benchmarks.ItemSelectors;
using Benchmarks.MobileSelectors;
using Benchmarks.MultiSelectors;
using Benchmarks.MultiTilesSelectors;
namespace Benchmarks
{
public static class Program
{
private static void Main(string[] args)
{
// var featureFlags = BenchmarkRunner.Run<BenchmarkFeatureFlags>();
// var packetConstruction = BenchmarkRunner.Run<BenchmarkPacketConstruction>();
// var broadcast = BenchmarkRunner.Run<BenchmarkPacketBroadcast>();
// var stringHelpers = BenchmarkRunner.Run<BenchmarkStringHelpers>();
// var indexList = BenchmarkRunner.Run<BenchmarkOrderedHashSet>();
// var textEncoding = BenchmarkRunner.Run<BenchmarkTextEncoding>();
// var logging = BenchmarkRunner.Run<BenchmarkConsoleLogging>();
// var gumpPacket = BenchmarkRunner.Run<OutgoingGumpPacketBenchmarks>();
// var rngTest = BenchmarkRunner.Run<BenchmarkXoshiro>();
//var doubleRngText = BenchmarkRunner.Run<BenchmarkDoubleVsFixed>();
//var mapEntitiesSelectors = BenchmarkRunner.Run<MapEntitiesSelectors>();
//var mapMobilesSelectors = BenchmarkRunner.Run<MapMobileSelectors>();
//var mapMultiTilesSelectors = BenchmarkRunner.Run<MapMultiTilesSelectors>();
//var mapMultiSelectors = BenchmarkRunner.Run<MapMultiSelectors>();
// var mapItemsSelectors = BenchmarkRunner.Run<MapItemSelectors>();
// var stArray = BenchmarkRunner.Run<BenchmarkSTArray>();
var pooledRefQueue = BenchmarkRunner.Run<BenchmarkPooledRefQueue>();
}
}
}