ModernUO/Projects/UOContent/Items/Armor/BaseArmor.Migrations.cs

165 lines
4.9 KiB
C#

using AMA = Server.Items.ArmorMeditationAllowance;
namespace Server.Items;
public partial class BaseArmor
{
private void MigrateFrom(V8Content content)
{
_attributes = content.Attributes ?? AttributesDefaultValue();
_armorAttributes = content.ArmorAttributes ?? ArmorAttributesDefaultValue();
_physicalBonus = content.PhysicalBonus ?? 0;
_fireBonus = content.FireBonus ?? 0;
_coldBonus = content.ColdBonus ?? 0;
_poisonBonus = content.PoisonBonus ?? 0;
_energyBonus = content.EnergyBonus ?? 0;
_identified = content.Identified;
_maxHitPoints = content.MaxHitPoints ?? 0;
_hitPoints = content.HitPoints ?? 0;
Timer.DelayCall((item, crafter) => item._crafter = crafter?.RawName, this, content.Crafter);
_quality = content.Quality ?? ArmorQuality.Regular;
_durability = content.Durability ?? ArmorDurabilityLevel.Regular;
_resource = content.RawResource ?? DefaultResource;
_armorBase = content.BaseArmorRating ?? -1;
_strBonus = content.StrBonus ?? -1;
_dexBonus = content.DexBonus ?? -1;
_intBonus = content.IntBonus ?? -1;
_strReq = content.StrRequirement ?? -1;
_dexReq = content.DexRequirement ?? -1;
_intReq = content.IntRequirement ?? -1;
_meditate = content.MeditationAllowance ?? (AMA)(-1);
_skillBonuses = content.SkillBonuses ?? SkillBonusesDefaultValue();
_playerConstructed = content.PlayerConstructed;
}
// Version 7 (pre-codegen)
private void Deserialize(IGenericReader reader, int version)
{
var flags = (OldSaveFlag)reader.ReadEncodedInt();
Attributes = new AosAttributes(this);
if (GetSaveFlag(flags, OldSaveFlag.Attributes))
{
Attributes.Deserialize(reader);
}
ArmorAttributes = new AosArmorAttributes(this);
if (GetSaveFlag(flags, OldSaveFlag.ArmorAttributes))
{
ArmorAttributes.Deserialize(reader);
}
if (GetSaveFlag(flags, OldSaveFlag.PhysicalBonus))
{
_physicalBonus = reader.ReadEncodedInt();
}
if (GetSaveFlag(flags, OldSaveFlag.FireBonus))
{
_fireBonus = reader.ReadEncodedInt();
}
if (GetSaveFlag(flags, OldSaveFlag.ColdBonus))
{
_coldBonus = reader.ReadEncodedInt();
}
if (GetSaveFlag(flags, OldSaveFlag.PoisonBonus))
{
_poisonBonus = reader.ReadEncodedInt();
}
if (GetSaveFlag(flags, OldSaveFlag.EnergyBonus))
{
_energyBonus = reader.ReadEncodedInt();
}
_identified = GetSaveFlag(flags, OldSaveFlag.Identified);
if (GetSaveFlag(flags, OldSaveFlag.MaxHitPoints))
{
_maxHitPoints = reader.ReadEncodedInt();
}
if (GetSaveFlag(flags, OldSaveFlag.HitPoints))
{
_hitPoints = reader.ReadEncodedInt();
}
if (GetSaveFlag(flags, OldSaveFlag.Crafter))
{
Timer.DelayCall((item, crafter) => item._crafter = crafter?.RawName, this, reader.ReadEntity<Mobile>());
}
if (GetSaveFlag(flags, OldSaveFlag.Quality))
{
_quality = (ArmorQuality)reader.ReadEncodedInt();
}
if (GetSaveFlag(flags, OldSaveFlag.Durability))
{
_durability = (ArmorDurabilityLevel)reader.ReadEncodedInt();
}
if (GetSaveFlag(flags, OldSaveFlag.Protection))
{
_protectionLevel = (ArmorProtectionLevel)reader.ReadEncodedInt();
}
if (GetSaveFlag(flags, OldSaveFlag.Resource))
{
_resource = (CraftResource)reader.ReadEncodedInt();
}
if (GetSaveFlag(flags, OldSaveFlag.BaseArmor))
{
_armorBase = reader.ReadEncodedInt();
}
if (GetSaveFlag(flags, OldSaveFlag.StrBonus))
{
_strBonus = reader.ReadEncodedInt();
}
if (GetSaveFlag(flags, OldSaveFlag.DexBonus))
{
_dexBonus = reader.ReadEncodedInt();
}
if (GetSaveFlag(flags, OldSaveFlag.IntBonus))
{
_intBonus = reader.ReadEncodedInt();
}
if (GetSaveFlag(flags, OldSaveFlag.StrReq))
{
_strReq = reader.ReadEncodedInt();
}
if (GetSaveFlag(flags, OldSaveFlag.DexReq))
{
_dexReq = reader.ReadEncodedInt();
}
if (GetSaveFlag(flags, OldSaveFlag.IntReq))
{
_intReq = reader.ReadEncodedInt();
}
if (GetSaveFlag(flags, OldSaveFlag.MedAllowance))
{
_meditate = (AMA)reader.ReadEncodedInt();
}
SkillBonuses = new AosSkillBonuses(this);
if (GetSaveFlag(flags, OldSaveFlag.SkillBonuses))
{
SkillBonuses.Deserialize(reader);
}
PlayerConstructed = GetSaveFlag(flags, OldSaveFlag.PlayerConstructed);
}
}