ModernUO/Projects/Server/Guild.cs
Kamron Batman 77ce2e1980
fix(core): Optimizes strings / .NET 5 compatibility changes (#354)
- [X] Removes some string allocations (e.g. split)
- [X] Optimizes some collections
- [X] Converts insensitive to extension methods of built-ins.
- [X] Adds ordinal (case sensitive) string helpers
- [X] Fixes conditionals for in-game commands so they use Ordinal comparisons.
- [X] Replaces ToLower.Contains with InsensitiveContains
- [X] Adds ValueStringBuilder
- [X] Implements ValueStringBuilder in a few places where it makes sense
- [X] Removes the redundant Wrap function and replaces it with an optimized version
- [X] Fixes list conversions in Utility

Closes #351

Bumps release version
2020-12-20 23:21:55 -08:00

87 lines
2.3 KiB
C#

using System.Collections.Generic;
using System.Linq;
namespace Server.Guilds
{
public enum GuildType
{
Regular,
Chaos,
Order
}
public abstract class BaseGuild : ISerializable
{
protected BaseGuild(Serial serial)
{
Serial = serial;
World.AddGuild(this);
}
protected BaseGuild()
{
Serial = World.NewGuild;
World.AddGuild(this);
}
public abstract string Abbreviation { get; set; }
public abstract string Name { get; set; }
public abstract GuildType Type { get; set; }
public abstract bool Disbanded { get; }
public abstract void Delete();
public BufferWriter SaveBuffer { get; set; }
[CommandProperty(AccessLevel.Counselor)]
public Serial Serial { get; }
public int TypeRef => 0;
public void Serialize()
{
SaveBuffer ??= new BufferWriter(true);
SaveBuffer.Reset();
Serialize(SaveBuffer);
}
public abstract void Serialize(IGenericWriter writer);
public abstract void Deserialize(IGenericReader reader);
public abstract void OnDelete(Mobile mob);
public static BaseGuild FindByName(string name) =>
World.Guilds.Values.FirstOrDefault(g => g.Name == name);
public static BaseGuild FindByAbbrev(string abbr) =>
World.Guilds.Values.FirstOrDefault(g => g.Abbreviation == abbr);
public static HashSet<BaseGuild> Search(string find)
{
var words = find.ToLower().Split(' ');
var results = new HashSet<BaseGuild>();
foreach (var g in World.Guilds.Values)
{
var name = g.Name;
bool all = true;
foreach (var t in words)
{
if (name.InsensitiveIndexOf(t) == -1)
{
all = false;
break;
}
}
if (all)
{
results.Add(g);
}
}
return results;
}
public override string ToString() => $"0x{Serial.Value:X} \"{Name} [{Abbreviation}]\"";
}
}