ModernUO/Projects/Server.Tests/Tests/PropertyList/ObjectPropertyListReentrancyTests.cs
Kamron Batman 9a25054809
test: remove trivial, duplicate and content-value tests (#2721)
## Summary
Many tests proved a specific change when it landed but don't need to run on every CI build forever. This removes **202 test methods and 9 files: 313 test cases, 2,247 → 1,934**. UOContent.Tests drops from about 14s to about 5s locally.

Removed:
- **Tautologies.** Asserting a constant, a constructor readback or a trivial getter, or testing BCL behavior.
- **Exact duplicates** of a surviving test on the same code path.
- **Obsolete regressions** whose failure can no longer be expressed.
- **Game-content values** shard owners customize (era drop rates, loot and skill tables, single-creature tuning). Each customization would otherwise force a test fix.

## How it was decided
1. Every test was classified, with a reason, by a per-shard sweep over all 287 test files.
2. Each proposed deletion was then checked by a second, adversarial reviewer against the surviving tests and the production code.
3. Anything that was the only coverage of a separate code path was **kept**, even where it looked like a duplicate. Examples: the unsigned `SpanReader`/`SpanWriter` methods, the at-location versus bounds enumerators, null-map enumerables, the security filters, archive-journal state transitions. About 130 proposed deletions were rejected this way.

Whole files removed:
- `FishingTests`, apart from 3 tests: the map-edge scan, serpent cleanup, and SOS chest consumption. The SOS test now stops at the first chest instead of measuring a catch rate. The multi-million-cast rate simulations are gone.
- `LordOaksTests` and `MeerEnragedTests` (single-creature tests).
- `AutoArchiveHelperTests`, `JsonDiscoverableTypeAttributeTests`, `DecimalSerializationTests` and `EnumConversionTests` (tautologies, or tests of their own local helpers).
- `NetworkStatsTests`.
- `MigratedDataLoadTests` (a subset of `AllSpawnFilesLoadTests`).
- `SpawnerFixtureCapture`: a capture tool, not a test, and its `version == 12` assert can no longer pass. The `.bin` fixtures it produced stay.

## Tests
- Server.Tests: 811 pass.
- UOContent.Tests: 1,123 pass.

A follow-up PR, stacked on this one, fixes how the remaining tests behave: shared state, CI-vacuous tests, harness duplication.
2026-10-18 20:08:19 -07:00

120 lines
3.3 KiB
C#

using System;
using Xunit;
namespace Server.Tests;
/// <summary>
/// The interpolation buffer is rented by the handler ctor and returned by the closing Add, so every
/// hole is evaluated while it is live. A Reset()/Dispose() landing in that window used to leave the
/// next Append* spanning a null array: ArgumentNullException, parameter "array".
/// </summary>
// Sequential: building a list rents from STArrayPool, which is not thread-safe.
[Collection("Sequential Server Tests")]
public class ObjectPropertyListReentrancyTests
{
// Stands in for a property getter that invalidates while its own tooltip is being built.
private static string ResettingHole(ObjectPropertyList list, string value)
{
list.Reset();
return value;
}
private static string DisposingHole(ObjectPropertyList list, string value)
{
list.Dispose();
return value;
}
[Fact]
public void InterpolatedAdd_DisposeMidHole_DoesNotThrow()
{
var opl = new ObjectPropertyList(null);
var ex = Record.Exception(
() => opl.Add(1060776, $"{DisposingHole(opl, "Knight")}\t{"Council of Mages"}")
);
Assert.Null(ex);
}
}
/// <summary>
/// The guard is per-list, so nested builds (a GetProperties override that reads another entity's
/// PropertyList) cannot unguard the outer one the way a single shared slot would.
/// </summary>
[Collection("Sequential Server Tests")]
public class ObjectPropertyListNestedBuildTests
{
[Fact]
public void Reset_MidInterpolation_LeavesTheListUsable()
{
var opl = new ObjectPropertyList(null);
opl.Add(1060776, $"{Reset(opl, "Knight")}\t{"Council of Mages"}");
opl.Add(1042971, "still working");
opl.Terminate();
Assert.NotNull(opl.Buffer);
}
private static string Reset(ObjectPropertyList list, string value)
{
list.Reset();
return value;
}
}
/// <summary>
/// Invalidating from inside GetProperties is a defect in the getter, not a case to recover from:
/// DEBUG throws, RELEASE keeps a possibly stale tooltip without crashing or leaking.
/// </summary>
[Collection("Sequential Server Tests")]
public class PropertyListInvalidationDuringBuildTests
{
private class SelfInvalidatingMobile : Mobile
{
public int Builds;
public override void GetProperties(IPropertyList list)
{
Builds++;
base.GetProperties(list);
InvalidateProperties();
list.Add(1060776, $"{"Knight"}\t{"Council of Mages"}");
}
}
private static SelfInvalidatingMobile Place(int x)
{
var m = new SelfInvalidatingMobile();
m.MoveToWorld(new Point3D(x, 1000, 0), Map.Felucca);
return m;
}
[Fact]
public void InvalidatingFromGetProperties_FailsLoudlyWithoutTearingDownTheBuild()
{
var wasEnabled = ObjectPropertyList.Enabled;
ObjectPropertyList.Enabled = true;
try
{
var m = Place(1000);
#if DEBUG
Assert.Throws<InvalidOperationException>(() => _ = m.PropertyList);
#else
Assert.Null(Record.Exception(() => _ = m.PropertyList));
#endif
// Refused, not retried.
Assert.Equal(1, m.Builds);
m.Delete();
}
finally
{
ObjectPropertyList.Enabled = wasEnabled;
}
}
}