* Fix: The potion explodes on the user if it is thrown with not enough time. Instead, the timer is stopped, and the potion explodes instantly at the target location. * Fix: When the potion appears based on how far you throw it. * Fix: Fixes total timer amount of time. |
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| .. | ||
| Server | ||
| Server.Tests | ||
| UOContent | ||
| UOContent.Tests | ||