ModernUO/Projects/Server.Tests/Tests/Network/Packets/Outgoing/MapPackets.cs

43 lines
1,007 B
C#

namespace Server.Network;
public sealed class MapPatches : Packet
{
public MapPatches() : base(0xBF)
{
EnsureCapacity(9 + 4 * 8);
Stream.Write((short)0x18);
Stream.Write(4);
Stream.Write(Map.Felucca.Tiles.Patch.StaticBlocks);
Stream.Write(Map.Felucca.Tiles.Patch.LandBlocks);
Stream.Write(Map.Underworld.Tiles.Patch.StaticBlocks);
Stream.Write(Map.Underworld.Tiles.Patch.LandBlocks);
Stream.Write(Map.Ilshenar.Tiles.Patch.StaticBlocks);
Stream.Write(Map.Ilshenar.Tiles.Patch.LandBlocks);
Stream.Write(Map.Malas.Tiles.Patch.StaticBlocks);
Stream.Write(Map.Malas.Tiles.Patch.LandBlocks);
}
}
public sealed class InvalidMapEnable : Packet
{
public InvalidMapEnable() : base(0xC6, 1)
{
}
}
public sealed class MapChange : Packet
{
public MapChange(Map map) : base(0xBF)
{
EnsureCapacity(6);
Stream.Write((short)0x08);
Stream.Write((byte)map.MapID);
}
}