398 lines
12 KiB
C#
398 lines
12 KiB
C#
using ModernUO.Serialization;
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using Server.Gumps;
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using Server.Items;
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using Server.Mobiles;
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namespace Server.Engines.Quests.Haven;
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[SerializationGenerator(0, false)]
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public partial class Uzeraan : BaseQuester
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{
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[Constructible]
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public Uzeraan() : base("the Conjurer")
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{
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}
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public override string DefaultName => "Uzeraan";
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public override void InitBody()
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{
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InitStats(100, 100, 25);
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Hue = 0x83F3;
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Female = false;
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Body = 0x190;
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}
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public override void InitOutfit()
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{
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AddItem(new Robe(0x4DD));
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AddItem(new WizardsHat(0x8A5));
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AddItem(new Shoes(0x8A5));
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HairItemID = 0x203C;
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HairHue = 0x455;
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FacialHairItemID = 0x203E;
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FacialHairHue = 0x455;
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var staff = new BlackStaff
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{
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Movable = false
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};
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AddItem(staff);
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}
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public override int GetAutoTalkRange(PlayerMobile pm) => 3;
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public override bool CanTalkTo(PlayerMobile to) => to.Quest is UzeraanTurmoilQuest;
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public override void OnTalk(PlayerMobile player, bool contextMenu)
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{
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var qs = player.Quest;
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if (qs is not UzeraanTurmoilQuest)
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{
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return;
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}
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if (UzeraanTurmoilQuest.HasLostScrollOfPower(player))
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{
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qs.AddConversation(new LostScrollOfPowerConversation(true));
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return;
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}
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if (UzeraanTurmoilQuest.HasLostFertileDirt(player))
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{
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qs.AddConversation(new LostFertileDirtConversation(true));
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return;
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}
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if (UzeraanTurmoilQuest.HasLostDaemonBlood(player))
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{
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qs.AddConversation(new LostDaemonBloodConversation());
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return;
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}
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if (UzeraanTurmoilQuest.HasLostDaemonBone(player))
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{
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qs.AddConversation(new LostDaemonBoneConversation());
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return;
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}
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if (player.Profession == 2) // magician
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{
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var backpack = player.Backpack;
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if (backpack == null
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|| backpack.GetAmount(typeof(BlackPearl)) < 30
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|| backpack.GetAmount(typeof(Bloodmoss)) < 30
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|| backpack.GetAmount(typeof(Garlic)) < 30
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|| backpack.GetAmount(typeof(Ginseng)) < 30
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|| backpack.GetAmount(typeof(MandrakeRoot)) < 30
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|| backpack.GetAmount(typeof(Nightshade)) < 30
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|| backpack.GetAmount(typeof(SulfurousAsh)) < 30
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|| backpack.GetAmount(typeof(SpidersSilk)) < 30)
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{
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qs.AddConversation(new FewReagentsConversation());
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}
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}
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if (qs.FindObjective<FindUzeraanBeginObjective>() is { Completed: false } obj1)
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{
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obj1.Complete();
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return;
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}
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if (qs.FindObjective<FindUzeraanFirstTaskObjective>() is { Completed: false } obj2)
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{
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obj2.Complete();
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return;
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}
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if (qs.FindObjective<FindUzeraanAboutReportObjective>() is { Completed: false } obj3)
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{
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var cont = GetNewContainer();
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if (player.Profession == 2) // magician
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{
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cont.DropItem(new MarkScroll(5));
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cont.DropItem(new RecallScroll(5));
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for (var i = 0; i < 5; i++)
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{
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cont.DropItem(new RecallRune());
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}
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}
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else
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{
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cont.DropItem(new Gold(300));
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for (var i = 0; i < 6; i++)
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{
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cont.DropItem(new NightSightPotion());
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cont.DropItem(new LesserHealPotion());
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}
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}
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if (!player.PlaceInBackpack(cont))
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{
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cont.Delete();
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// You need to clear some space in your inventory to continue with the quest. Come back here when you have more space in your inventory.
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player.SendLocalizedMessage(1046260);
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}
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else
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{
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obj3.Complete();
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}
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return;
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}
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if (qs.FindObjective<ReturnScrollOfPowerObjective>()?.Completed == false)
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{
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FocusTo(player);
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SayTo(player, 1049378); // Hand me the scroll, if you have it.
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return;
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}
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if (qs.FindObjective<ReturnFertileDirtObjective>()?.Completed == false)
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{
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FocusTo(player);
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SayTo(player, 1049381); // Hand me the Fertile Dirt, if you have it.
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return;
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}
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if (qs.FindObjective<ReturnDaemonBloodObjective>()?.Completed == false)
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{
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FocusTo(player);
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SayTo(player, 1049379); // Hand me the Vial of Blood, if you have it.
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return;
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}
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if (qs.FindObjective<ReturnDaemonBoneObjective>()?.Completed == false)
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{
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FocusTo(player);
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SayTo(player, 1049380); // Hand me the Daemon Bone, if you have it.
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return;
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}
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SayTo(player, 1049357); // I have nothing more for you at this time.
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}
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public override bool OnDragDrop(Mobile from, Item dropped)
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{
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if (from is not PlayerMobile player)
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{
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return base.OnDragDrop(from, dropped);
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}
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var qs = player.Quest;
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if (qs is not UzeraanTurmoilQuest)
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{
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return base.OnDragDrop(from, dropped);
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}
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if (dropped is UzeraanTurmoilHorn horn)
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{
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if (player.Young)
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{
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if (horn.Charges < 10)
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{
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SayTo(from, 1049384); // I have recharged the item for you.
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horn.Charges = 10;
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}
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else
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{
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SayTo(from, 1049385); // That doesn't need recharging yet.
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}
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}
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else
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{
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player.SendLocalizedMessage(1114333); // You must be young to have this item recharged.
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}
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return false;
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}
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if (dropped is SchmendrickScrollOfPower)
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{
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var obj = qs.FindObjective<ReturnScrollOfPowerObjective>();
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if (obj?.Completed == false)
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{
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var cont = GetNewContainer();
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cont.DropItem(new TreasureMap(player.Young ? 0 : 1, Map.Underworld));
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cont.DropItem(new Shovel());
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cont.DropItem(new UzeraanTurmoilHorn());
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if (!player.PlaceInBackpack(cont))
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{
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cont.Delete();
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// You need to clear some space in your inventory to continue with the quest. Come back here when you have more space in your inventory.
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player.SendLocalizedMessage(1046260);
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return false;
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}
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dropped.Delete();
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obj.Complete();
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return true;
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}
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}
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else if (dropped is QuestFertileDirt)
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{
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var obj = qs.FindObjective<ReturnFertileDirtObjective>();
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if (obj?.Completed == false)
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{
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var cont = GetNewContainer();
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if (player.Profession == 2) // magician
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{
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cont.DropItem(new BlackPearl(20));
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cont.DropItem(new Bloodmoss(20));
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cont.DropItem(new Garlic(20));
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cont.DropItem(new Ginseng(20));
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cont.DropItem(new MandrakeRoot(20));
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cont.DropItem(new Nightshade(20));
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cont.DropItem(new SulfurousAsh(20));
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cont.DropItem(new SpidersSilk(20));
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for (var i = 0; i < 3; i++)
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{
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cont.DropItem(Loot.RandomScroll(0, 23, SpellbookType.Regular));
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}
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}
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else
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{
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cont.DropItem(new Gold(300));
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cont.DropItem(new Bandage(25));
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for (var i = 0; i < 5; i++)
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{
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cont.DropItem(new LesserHealPotion());
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}
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}
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if (!player.PlaceInBackpack(cont))
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{
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cont.Delete();
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// You need to clear some space in your inventory to continue with the quest. Come back here when you have more space in your inventory.
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player.SendLocalizedMessage(1046260);
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return false;
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}
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dropped.Delete();
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obj.Complete();
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return true;
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}
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}
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else if (dropped is QuestDaemonBlood)
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{
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var obj = qs.FindObjective<ReturnDaemonBloodObjective>();
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if (obj?.Completed == false)
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{
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Item reward;
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if (player.Profession == 2) // magician
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{
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var cont = GetNewContainer();
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cont.DropItem(new ExplosionScroll(4));
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cont.DropItem(new MagicWizardsHat());
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reward = cont;
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}
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else
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{
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var weapon = Utility.Random(6) switch
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{
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0 => (BaseWeapon)new Broadsword(),
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1 => new Cutlass(),
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2 => new Katana(),
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3 => new Longsword(),
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4 => new Scimitar(),
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_ => new VikingSword()
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};
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if (Core.AOS)
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{
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BaseRunicTool.ApplyAttributesTo(weapon, 3, 20, 40);
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}
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else
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{
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weapon.DamageLevel = (WeaponDamageLevel)RandomMinMaxScaled(2, 4);
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weapon.AccuracyLevel = (WeaponAccuracyLevel)RandomMinMaxScaled(2, 4);
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weapon.DurabilityLevel = (WeaponDurabilityLevel)RandomMinMaxScaled(2, 4);
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}
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weapon.Slayer = SlayerName.Silver;
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reward = weapon;
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}
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if (!player.PlaceInBackpack(reward))
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{
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reward.Delete();
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// You need to clear some space in your inventory to continue with the quest. Come back here when you have more space in your inventory.
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player.SendLocalizedMessage(1046260);
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return false;
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}
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dropped.Delete();
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obj.Complete();
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return true;
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}
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}
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else if (dropped is QuestDaemonBone)
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{
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var obj = qs.FindObjective<ReturnDaemonBoneObjective>();
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if (obj?.Completed == false)
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{
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var cont = GetNewContainer();
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cont.DropItem(new BankCheck(2000));
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cont.DropItem(new EnchantedSextant());
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if (!player.PlaceInBackpack(cont))
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{
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cont.Delete();
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// You need to clear some space in your inventory to continue with the quest. Come back here when you have more space in your inventory.
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player.SendLocalizedMessage(1046260);
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return false;
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}
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dropped.Delete();
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obj.Complete();
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return true;
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}
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}
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return base.OnDragDrop(from, dropped);
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}
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public override void OnMovement(Mobile m, Point3D oldLocation)
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{
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base.OnMovement(m, oldLocation);
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if (m is PlayerMobile && !m.Frozen && !m.Alive && InRange(m, 4) && !InRange(oldLocation, 4) && InLOS(m))
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{
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if (m.Map?.CanFit(m.Location, 16, false, false) != true)
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{
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m.SendLocalizedMessage(502391); // Thou can not be resurrected there!
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}
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else
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{
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Direction = GetDirectionTo(m);
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m.PlaySound(0x214);
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m.FixedEffect(0x376A, 10, 16);
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m.SendGump(new ResurrectGump(m, ResurrectMessage.Healer));
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}
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}
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}
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}
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