146 lines
3.9 KiB
C#
146 lines
3.9 KiB
C#
using System;
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using ModernUO.Serialization;
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using Server.Gumps;
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using Server.Network;
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namespace Server.Items;
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[SerializationGenerator(0, false)]
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public partial class HairDye : Item
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{
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[Constructible]
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public HairDye() : base(0xEFF)
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{
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}
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public override double DefaultWeight => 1.0;
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public override int LabelNumber => 1041060; // Hair Dye
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public override void OnDoubleClick(Mobile from)
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{
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if (from.InRange(GetWorldLocation(), 1))
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{
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from.SendGump(new HairDyeGump(this));
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}
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else
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{
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from.LocalOverheadMessage(MessageType.Regular, 906, 1019045); // I can't reach that.
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}
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}
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}
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public class HairDyeGump : StaticGump<HairDyeGump>
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{
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private static readonly (int HueStart, int HueCount)[] _entries =
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[
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(1602, 26),
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(1628, 27),
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(1502, 32),
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(1302, 32),
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(1402, 32),
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(1202, 24),
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(2402, 29),
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(2213, 6),
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(1102, 8),
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(1110, 8),
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(1118, 16),
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(1134, 16)
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];
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private readonly HairDye _hairDye;
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public override bool Singleton => true;
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public HairDyeGump(HairDye dye) : base(50, 50) => _hairDye = dye;
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protected override void BuildLayout(ref StaticGumpBuilder builder)
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{
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builder.AddPage();
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builder.AddBackground(100, 10, 350, 355, 2600);
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builder.AddBackground(120, 54, 110, 270, 5100);
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builder.AddHtmlLocalized(70, 25, 400, 35, 1011013); // <center>Hair Color Selection Menu</center>
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builder.AddButton(149, 328, 4005, 4007, 1);
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builder.AddHtmlLocalized(185, 329, 250, 35, 1011014); // Dye my hair this color!
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ReadOnlySpan<(int HueStart, int HueCount)> entries = _entries;
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for (var i = 0; i < entries.Length; ++i)
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{
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var y = 59 + i * 22;
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builder.AddLabel(130, y, entries[i].HueStart - 1, "*****");
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builder.AddButton(207, y + 1, 5224, 5224, 0, GumpButtonType.Page, i + 1);
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}
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for (var i = 0; i < entries.Length; ++i)
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{
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var (hueStart, hueCount) = entries[i];
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builder.AddPage(i + 1);
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var switchId = i * 100;
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for (var j = 0; j < hueCount; ++j)
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{
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var page = Math.DivRem(j, 16, out var row);
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var x = 260 + page * 80;
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var y = 52 + row * 17;
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builder.AddRadio(x, y, 210, 211, false, switchId + j);
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builder.AddLabel(x + 18, y, hueStart + j - 1, "*****");
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}
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}
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}
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public override void OnResponse(NetState from, in RelayInfo info)
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{
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if (_hairDye.Deleted)
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{
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return;
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}
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var m = from.Mobile;
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var switches = info.Switches;
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if (!_hairDye.IsChildOf(m.Backpack))
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{
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m.SendLocalizedMessage(1042010); // You must have the object in your backpack to use it.
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return;
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}
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if (info.ButtonID == 0 || switches.Length <= 0)
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{
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m.SendLocalizedMessage(501200); // You decide not to dye your hair
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return;
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}
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if (m.HairItemID == 0 && m.FacialHairItemID == 0)
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{
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m.SendLocalizedMessage(502623); // You have no hair to dye and cannot use this
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return;
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}
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// To prevent this from being exploited, the hue is abstracted into an internal list
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var entryIndex = Math.DivRem(switches[0], 100, out var hueOffset);
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if (entryIndex < 0 || entryIndex >= _entries.Length)
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{
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return;
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}
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var e = _entries[entryIndex];
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if (hueOffset >= 0 && hueOffset < e.HueCount)
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{
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var hue = e.HueStart + hueOffset;
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m.HairHue = hue;
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m.FacialHairHue = hue;
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m.SendLocalizedMessage(501199); // You dye your hair
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_hairDye.Delete();
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m.PlaySound(0x4E);
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}
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}
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}
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