## Breaking Change
* Removes `SerializableFieldAttrAttribute` in favor of `SerializedPropertyAttr`.
## Important Change
* Adds `SerializedCommandProperty`
Example:
```cs
[InvalidateProperties]
[SerializableField(0)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private Mobile _completedBy;
```
81 lines
2.2 KiB
C#
81 lines
2.2 KiB
C#
using ModernUO.Serialization;
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using Server.Multis;
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namespace Server.Items;
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[SerializationGenerator(0)]
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public partial class SerpentPillar : Item
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{
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[SerializableField(0)]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private bool _active;
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[SerializableField(1)]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private string _word;
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[SerializableField(2)]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private Rectangle2D _destination;
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[Constructible]
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public SerpentPillar() : this(null, new Rectangle2D(), false)
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{
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}
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public SerpentPillar(string word, Rectangle2D destination, bool active = true) : base(0x233F)
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{
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Movable = false;
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_active = active;
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_word = word;
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_destination = destination;
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}
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public override bool HandlesOnSpeech => true;
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public override void OnSpeech(SpeechEventArgs e)
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{
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var from = e.Mobile;
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if (!e.Handled && from.InRange(this, 10) && e.Speech.ToLower() == Word)
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{
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var boat = BaseBoat.FindBoatAt(from.Location, from.Map);
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if (boat == null)
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{
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return;
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}
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if (!Active)
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{
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// Ar, Legend has it that these pillars are inactive! No man knows how it might be undone!
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boat.TillerMan?.Say(502507);
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return;
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}
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var map = from.Map;
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for (var i = 0; i < 5; i++) // Try 5 times
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{
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var x = Utility.Random(Destination.X, Destination.Width);
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var y = Utility.Random(Destination.Y, Destination.Height);
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var z = map.GetAverageZ(x, y);
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var dest = new Point3D(x, y, z);
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if (boat.CanFit(dest, map, boat.ItemID))
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{
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var xOffset = x - boat.X;
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var yOffset = y - boat.Y;
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var zOffset = z - boat.Z;
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boat.Teleport(xOffset, yOffset, zOffset);
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return;
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}
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}
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boat.TillerMan?.Say(502508); // Ar, I refuse to take that matey through here!
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}
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}
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}
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