126 lines
2.8 KiB
C#
126 lines
2.8 KiB
C#
using System;
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using ModernUO.Serialization;
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using Server.Multis;
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namespace Server.Items;
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[SerializationGenerator(0, false)]
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public partial class TrashBarrel : Container, IChoppable
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{
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private Timer _timer;
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[Constructible]
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public TrashBarrel() : base(0xE77)
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{
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Hue = 0x3B2;
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Movable = false;
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}
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public override int LabelNumber => 1041064; // a trash barrel
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public override int DefaultMaxWeight => 0; // A value of 0 signals unlimited weight
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public override bool IsDecoContainer => false;
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public void OnChop(Mobile from)
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{
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var house = BaseHouse.FindHouseAt(from);
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if (house?.IsCoOwner(from) == true)
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{
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Effects.PlaySound(Location, Map, 0x3B3);
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from.SendLocalizedMessage(500461); // You destroy the item.
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Destroy();
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}
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}
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[AfterDeserialization(false)]
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private void AfterDeserialization()
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{
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if (Items.Count > 0)
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{
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_timer = new EmptyTimer(this);
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_timer.Start();
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}
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}
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private void InvalidateContents(Mobile from)
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{
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if (TotalItems >= 50)
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{
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Empty(501478); // The trash is full! Emptying!
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}
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else
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{
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SendLocalizedMessageTo(from, 1010442); // The item will be deleted in three minutes
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if (_timer != null)
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{
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_timer.Stop();
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}
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else
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{
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_timer = new EmptyTimer(this);
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}
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_timer.Start();
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}
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}
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public override bool OnDragDrop(Mobile from, Item dropped)
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{
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if (base.OnDragDrop(from, dropped))
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{
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InvalidateContents(from);
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return true;
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}
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return false;
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}
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public override bool OnDragDropInto(Mobile from, Item item, Point3D p)
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{
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if (base.OnDragDropInto(from, item, p))
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{
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InvalidateContents(from);
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return true;
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}
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return false;
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}
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public void Empty(int message)
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{
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var items = Items;
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if (items.Count > 0)
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{
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PublicOverheadMessage(MessageType.Regular, 0x3B2, message);
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for (var i = items.Count - 1; i >= 0; --i)
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{
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if (i >= items.Count)
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{
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continue;
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}
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items[i].Delete();
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}
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}
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_timer?.Stop();
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_timer = null;
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}
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private class EmptyTimer : Timer
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{
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private TrashBarrel _barrel;
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public EmptyTimer(TrashBarrel barrel) : base(TimeSpan.FromMinutes(3.0)) => _barrel = barrel;
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protected override void OnTick()
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{
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_barrel.Empty(501479); // Emptying the trashcan!
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}
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}
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}
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