ModernUO/Projects/Server/Collections/ArraySet.cs
2019-10-04 22:02:19 -07:00

51 lines
1.4 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
namespace Server.Collections
{
public class ArraySet<T> : IList<T>
{
private readonly List<T> m_List = new List<T>();
public T this[int index] { get => m_List[index]; set => m_List[index] = value; }
public int Count => m_List.Count;
public bool IsReadOnly => false;
public int Add(T item)
{
int indexOf = m_List.IndexOf(item);
if (indexOf >= 0) return indexOf;
m_List.Add(item);
return m_List.Count - 1;
}
public void Clear() => m_List.Clear();
public bool Contains(T item) => m_List.Contains(item);
public void CopyTo(T[] array) => m_List.CopyTo(array);
public void CopyTo(T[] array, int arrayIndex) => m_List.CopyTo(array, arrayIndex);
public void CopyTo(int index, T[] array, int arrayIndex, int count) => m_List.CopyTo(index, array, arrayIndex, count);
public IEnumerator<T> GetEnumerator() => m_List.GetEnumerator();
public int IndexOf(T item) => m_List.IndexOf(item);
public void Insert(int index, T item) => throw new NotImplementedException();
public bool Remove(T item) => throw new NotImplementedException();
public void RemoveAt(int index) => throw new NotImplementedException();
void ICollection<T>.Add(T item) => m_List.Add(item);
IEnumerator IEnumerable.GetEnumerator() => m_List.GetEnumerator();
}
}