ModernUO/Scripts/Misc/RaceDefinitions.cs

322 lines
No EOL
8.6 KiB
C#

namespace Server.Misc
{
public class RaceDefinitions
{
public static void Configure()
{
/* Here we configure all races. Some notes:
*
* 1) The first 32 races are reserved for core use.
* 2) Race 0x7F is reserved for core use.
* 3) Race 0xFF is reserved for core use.
* 4) Changing or removing any predefined races may cause server instability.
*/
RegisterRace(new Human(0, 0));
RegisterRace(new Elf(1, 1));
RegisterRace(new Gargoyle(2, 2));
}
public static void RegisterRace(Race race)
{
Race.Races[race.RaceIndex] = race;
Race.AllRaces.Add(race);
}
private class Human : Race
{
public Human(int raceID, int raceIndex)
: base(raceID, raceIndex, "Human", "Humans", 400, 401, 402, 403, Expansion.None)
{
}
public override bool ValidateHair(bool female, int itemID)
{
if (itemID == 0)
return true;
if (female && itemID == 0x2048 || !female && itemID == 0x2046)
return false; //Buns & Receding Hair
if (itemID >= 0x203B && itemID <= 0x203D)
return true;
if (itemID >= 0x2044 && itemID <= 0x204A)
return true;
return false;
}
public override int RandomHair(bool female) //Random hair doesn't include baldness
{
switch (Utility.Random(9))
{
case 0: return 0x203B; //Short
case 1: return 0x203C; //Long
case 2: return 0x203D; //Pony Tail
case 3: return 0x2044; //Mohawk
case 4: return 0x2045; //Pageboy
case 5: return 0x2047; //Afro
case 6: return 0x2049; //Pig tails
case 7: return 0x204A; //Krisna
default: return female ? 0x2046 : 0x2048; //Buns or Receding Hair
}
}
public override bool ValidateFacialHair(bool female, int itemID)
{
if (itemID == 0)
return true;
if (female)
return false;
if (itemID >= 0x203E && itemID <= 0x2041)
return true;
if (itemID >= 0x204B && itemID <= 0x204D)
return true;
return false;
}
public override int RandomFacialHair(bool female)
{
if (female)
return 0;
int rand = Utility.Random(7);
return (rand < 4 ? 0x203E : 0x2047) + rand;
}
public override int ClipSkinHue(int hue)
{
if (hue < 1002)
return 1002;
if (hue > 1058)
return 1058;
return hue;
}
public override int RandomSkinHue()
{
return Utility.Random(1002, 57) | 0x8000;
}
public override int ClipHairHue(int hue)
{
if (hue < 1102)
return 1102;
if (hue > 1149)
return 1149;
return hue;
}
public override int RandomHairHue()
{
return Utility.Random(1102, 48);
}
}
private class Elf : Race
{
private static int[] m_SkinHues =
{
0x0BF, 0x24D, 0x24E, 0x24F, 0x353, 0x361, 0x367, 0x374,
0x375, 0x376, 0x381, 0x382, 0x383, 0x384, 0x385, 0x389,
0x3DE, 0x3E5, 0x3E6, 0x3E8, 0x3E9, 0x430, 0x4A7, 0x4DE,
0x51D, 0x53F, 0x579, 0x76B, 0x76C, 0x76D, 0x835, 0x903
};
private static int[] m_HairHues =
{
0x034, 0x035, 0x036, 0x037, 0x038, 0x039, 0x058, 0x08E,
0x08F, 0x090, 0x091, 0x092, 0x101, 0x159, 0x15A, 0x15B,
0x15C, 0x15D, 0x15E, 0x128, 0x12F, 0x1BD, 0x1E4, 0x1F3,
0x207, 0x211, 0x239, 0x251, 0x26C, 0x2C3, 0x2C9, 0x31D,
0x31E, 0x31F, 0x320, 0x321, 0x322, 0x323, 0x324, 0x325,
0x326, 0x369, 0x386, 0x387, 0x388, 0x389, 0x38A, 0x59D,
0x6B8, 0x725, 0x853
};
public Elf(int raceID, int raceIndex)
: base(raceID, raceIndex, "Elf", "Elves", 605, 606, 607, 608, Expansion.ML)
{
}
public override bool ValidateHair(bool female, int itemID)
{
if (itemID == 0)
return true;
if (female && (itemID == 0x2FCD || itemID == 0x2FBF) || !female && (itemID == 0x2FCC || itemID == 0x2FD0))
return false;
if (itemID >= 0x2FBF && itemID <= 0x2FC2)
return true;
if (itemID >= 0x2FCC && itemID <= 0x2FD1)
return true;
return false;
}
public override int RandomHair(bool female) //Random hair doesn't include baldness
{
switch (Utility.Random(8))
{
case 0: return 0x2FC0; //Long Feather
case 1: return 0x2FC1; //Short
case 2: return 0x2FC2; //Mullet
case 3: return 0x2FCE; //Knob
case 4: return 0x2FCF; //Braided
case 5: return 0x2FD1; //Spiked
case 6: return female ? 0x2FCC : 0x2FBF; //Flower or Mid-long
default: return female ? 0x2FD0 : 0x2FCD; //Bun or Long
}
}
public override bool ValidateFacialHair(bool female, int itemID)
{
return itemID == 0;
}
public override int RandomFacialHair(bool female)
{
return 0;
}
public override int ClipSkinHue(int hue)
{
for (int i = 0; i < m_SkinHues.Length; i++)
if (m_SkinHues[i] == hue)
return hue;
return m_SkinHues[0];
}
public override int RandomSkinHue()
{
return m_SkinHues[Utility.Random(m_SkinHues.Length)] | 0x8000;
}
public override int ClipHairHue(int hue)
{
for (int i = 0; i < m_HairHues.Length; i++)
if (m_HairHues[i] == hue)
return hue;
return m_HairHues[0];
}
public override int RandomHairHue()
{
return m_HairHues[Utility.Random(m_HairHues.Length)];
}
}
#region SA
private class Gargoyle : Race
{
// Todo Finish body hues
private static readonly int[] m_BodyHues =
{
0x86DB, 0x86DC, 0x86DD, 0x86DE,
0x86DF, 0x86E0, 0x86E1, 0x86E2,
0x86E3, 0x86E4, 0x86E5, 0x86E6
// 0x, 0x, 0x, 0x, // 86E7/86E8/86E9/86EA?
// 0x, 0x, 0x, 0x, // 86EB/86EC/86ED/86EE?
// 0x86F3, 0x86DB, 0x86DC, 0x86DD
};
private static readonly int[] m_HornHues =
{
0x709, 0x70B, 0x70D, 0x70F, 0x711, 0x763,
0x765, 0x768, 0x76B, 0x6F3, 0x6F1, 0x6EF,
0x6E4, 0x6E2, 0x6E0, 0x709, 0x70B, 0x70D
};
public Gargoyle(int raceID, int raceIndex)
: base(raceID, raceIndex, "Gargoyle", "Gargoyles", 666, 667, 402, 403, Expansion.SA)
{
}
public override bool ValidateHair(bool female, int itemID)
{
if (female == false) return itemID >= 0x4258 && itemID <= 0x425F;
return itemID == 0x4261 || itemID == 0x4262 || itemID >= 0x4273 && itemID <= 0x4275 || itemID == 0x42B0 ||
itemID == 0x42B1 || itemID == 0x42AA || itemID == 0x42AB;
}
public override int RandomHair(bool female)
{
if (Utility.Random(9) == 0)
return 0;
if (!female)
return 0x4258 + Utility.Random(8);
switch (Utility.Random(9))
{
case 0:
return 0x4261;
case 1:
return 0x4262;
case 2:
return 0x4273;
case 3:
return 0x4274;
case 4:
return 0x4275;
case 5:
return 0x42B0;
case 6:
return 0x42B1;
case 7:
return 0x42AA;
case 8:
return 0x42AB;
}
return 0;
}
public override bool ValidateFacialHair(bool female, int itemID)
{
return !female && itemID >= 0x42AD && itemID <= 0x42B0;
}
public override int RandomFacialHair(bool female)
{
return female ? 0 : Utility.RandomList(0, 0x42AD, 0x42AE, 0x42AF, 0x42B0);
}
public override int ClipSkinHue(int hue)
{
return hue; // for hue information gathering
}
public override int RandomSkinHue()
{
return m_BodyHues[Utility.Random(m_BodyHues.Length)] | 0x8000;
}
public override int ClipHairHue(int hue)
{
for (int i = 0; i < m_HornHues.Length; i++)
if (m_HornHues[i] == hue)
return hue;
return m_HornHues[0];
}
public override int RandomHairHue()
{
return m_HornHues[Utility.Random(m_HornHues.Length)];
}
}
#endregion
}
}