http://www.runuo.com/community/threads/ready-missing-system-message-your-pet-looks-happier.450209/ Not all powerscrolls do drop - Ninjitsu, Bushido etc. http://www.runuo.com/community/threads/ready-not-all-powerscrolls-do-drop.459974/ Savage Kin Paint Wrong Skill Requirement + Wrong Success Chance http://www.runuo.com/community/threads/ready-savage-kin-paint-wrong-skill-requirement-wrong-success-chance.455360/ Hag Quest - Stew, can't eat it http://www.runuo.com/community/threads/ready-hag-quest-stew.454406/ Giant Blue Beetles shouldn't need beating into submission after being tamed once http://www.runuo.com/community/threads/ready-giant-blue-beetles.450205/ Greater Dragon Fame/Karma Doesn't Match OSI http://www.runuo.com/community/threads/ready-greater-dragon-fame-karma-doesnt-match-osi.472206/ Resizing Houses, you can resize a house by using a command under the house sign http://www.runuo.com/community/threads/ready-resizing-houses.414762/ Crafted Shield Resists are wrong on RunUO http://www.runuo.com/community/threads/ready-crafted-shield-resists.454186/ Yomotsu Mines, you should not be able to recall out of there. http://www.runuo.com/community/threads/ready-yomotsu-mines.445486/ Missing Necro Icons in the Buff/Debuff Bar http://www.runuo.com/community/threads/ready-missing-necro-icons-in-the-buff-debuff-bar.450872/ Chivalry Spells, you are allowed to attempt casting of spells outside of your skill range without a system message http://www.runuo.com/community/threads/ready-chivalry-spells.450757/ Tinker tools use a different graphic on OSI http://www.runuo.com/community/threads/ready-tinker-tools.460690/ Tinkering should not be required when crafted a Tetsubo http://www.runuo.com/community/threads/ready-wrong-skill-requirement-carpentry-wrong-success-chances.455342/ Carpentry-Small+Large Beds -Wrong Success Chance http://www.runuo.com/community/threads/ready-carpentry-small-large-beds-wrong-success-chance.455794/ Telekinesis, various changes to behaviour with items http://www.runuo.com/community/threads/ready-telekinesis.455250/ Forensic Evaluation Various issues http://www.runuo.com/community/threads/ready-forensic-evaluation-various-issues-merged.458700/ Animate Dead Corpses, you cannot carve the corpse after it's used http://www.runuo.com/community/threads/ready-animate-dead-corpses.453823/ You should be able to use begging skill while riding http://www.runuo.com/community/threads/ready-begging-while-riding.466174/ Crafting Mod Lower Requirements should only appear on shields http://www.runuo.com/community/threads/ready-crafting-mod-lower-requirements.452112/ You should be revealed While Taking Poison/Strangle Damage http://www.runuo.com/community/threads/ready-you-never-reveal-while-taking-poison-strangle-damage.456946/ Insurance messages don't do the math! http://www.runuo.com/community/threads/ready-insurance-messages-dont-do-the-math.454928/ Slayers should work on area of effect spells http://www.runuo.com/community/threads/ready-slayers-should-work-on-area-of-effect-spells.448774/ You should not be able to use any travel spell in Heartwood http://www.runuo.com/community/threads/ready-heartwood.457379/ Welcome Back To The House Friend message does not show post-AoS http://www.runuo.com/community/threads/ready-welcome-back-to-the-house-friend.415924/ Giant Beetle speed should be very fast when magery spells are cast on it http://www.runuo.com/community/threads/ready-giant-beetle.417848/
175 lines
No EOL
4.6 KiB
C#
175 lines
No EOL
4.6 KiB
C#
using System;
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using Server;
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using Server.Misc;
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using Server.Targeting;
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using Server.Items;
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using Server.Network;
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namespace Server.SkillHandlers
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{
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public class Begging
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{
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public static void Initialize()
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{
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SkillInfo.Table[(int)SkillName.Begging].Callback = new SkillUseCallback( OnUse );
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}
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public static TimeSpan OnUse( Mobile m )
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{
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m.RevealingAction();
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m.Target = new InternalTarget();
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m.RevealingAction();
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m.SendLocalizedMessage( 500397 ); // To whom do you wish to grovel?
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return TimeSpan.FromHours( 6.0 );
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}
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private class InternalTarget : Target
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{
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private bool m_SetSkillTime = true;
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public InternalTarget() : base ( 12, false, TargetFlags.None )
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{
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}
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protected override void OnTargetFinish( Mobile from )
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{
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if ( m_SetSkillTime )
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from.NextSkillTime = DateTime.Now;
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}
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protected override void OnTarget( Mobile from, object targeted )
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{
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from.RevealingAction();
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int number = -1;
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if ( targeted is Mobile )
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{
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Mobile targ = (Mobile)targeted;
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if ( targ.Player ) // We can't beg from players
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{
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number = 500398; // Perhaps just asking would work better.
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}
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else if ( !targ.Body.IsHuman ) // Make sure the NPC is human
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{
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number = 500399; // There is little chance of getting money from that!
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}
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else if ( !from.InRange( targ, 2 ) )
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{
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if ( !targ.Female )
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number = 500401; // You are too far away to beg from him.
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else
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number = 500402; // You are too far away to beg from her.
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}
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else if (!( Core.ML ) && from.Mounted ) // If we're on a mount, who would give us money? TODO: guessed it's removed since ML
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{
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number = 500404; // They seem unwilling to give you any money.
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}
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else
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{
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// Face eachother
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from.Direction = from.GetDirectionTo( targ );
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targ.Direction = targ.GetDirectionTo( from );
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from.Animate( 32, 5, 1, true, false, 0 ); // Bow
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new InternalTimer( from, targ ).Start();
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m_SetSkillTime = false;
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}
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}
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else // Not a Mobile
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{
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number = 500399; // There is little chance of getting money from that!
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}
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if ( number != -1 )
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from.SendLocalizedMessage( number );
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}
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private class InternalTimer : Timer
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{
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private Mobile m_From, m_Target;
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public InternalTimer( Mobile from, Mobile target ) : base( TimeSpan.FromSeconds( 2.0 ) )
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{
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m_From = from;
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m_Target = target;
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Priority = TimerPriority.TwoFiftyMS;
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}
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protected override void OnTick()
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{
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Container theirPack = m_Target.Backpack;
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double badKarmaChance = 0.5 - ((double)m_From.Karma / 8570);
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if ( theirPack == null )
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{
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m_From.SendLocalizedMessage( 500404 ); // They seem unwilling to give you any money.
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}
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else if ( m_From.Karma < 0 && badKarmaChance > Utility.RandomDouble() )
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{
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m_Target.PublicOverheadMessage( MessageType.Regular, m_Target.SpeechHue, 500406 ); // Thou dost not look trustworthy... no gold for thee today!
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}
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else if ( m_From.CheckTargetSkill( SkillName.Begging, m_Target, 0.0, 100.0 ) )
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{
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int toConsume = theirPack.GetAmount( typeof( Gold ) ) / 10;
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int max = 10 + (m_From.Fame / 2500);
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if ( max > 14 )
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max = 14;
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else if ( max < 10 )
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max = 10;
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if ( toConsume > max )
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toConsume = max;
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if ( toConsume > 0 )
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{
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int consumed = theirPack.ConsumeUpTo( typeof( Gold ), toConsume );
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if ( consumed > 0 )
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{
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m_Target.PublicOverheadMessage( MessageType.Regular, m_Target.SpeechHue, 500405 ); // I feel sorry for thee...
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Gold gold = new Gold( consumed );
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m_From.AddToBackpack( gold );
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m_From.PlaySound( gold.GetDropSound() );
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if ( m_From.Karma > -3000 )
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{
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int toLose = m_From.Karma + 3000;
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if ( toLose > 40 )
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toLose = 40;
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Titles.AwardKarma( m_From, -toLose, true );
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}
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}
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else
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{
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m_Target.PublicOverheadMessage( MessageType.Regular, m_Target.SpeechHue, 500407 ); // I have not enough money to give thee any!
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}
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}
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else
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{
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m_Target.PublicOverheadMessage( MessageType.Regular, m_Target.SpeechHue, 500407 ); // I have not enough money to give thee any!
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}
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}
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else
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{
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m_Target.SendLocalizedMessage( 500404 ); // They seem unwilling to give you any money.
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}
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m_From.NextSkillTime = DateTime.Now + TimeSpan.FromSeconds( 10.0 );
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}
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}
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}
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}
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} |