> [!IMPORTANT] > **Developer Note** > THIS IS A BREAKING CHANGE TO THE NEW API GUMP. > Please give us feedback in [discord ](https://muo.gg/discord) if you have issues, need help, or have ideas for a better API change! ### Summary * Adds support for size/style to dynamic/static builder. * Drastically simplifies the dynamic/static builder api for AddHtml. * Cleans up some legacy gump files.
324 lines
8.9 KiB
C#
324 lines
8.9 KiB
C#
/*************************************************************************
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* ModernUO *
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* Copyright 2019-2024 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: Gump.cs *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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using Server.Collections;
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using Server.Network;
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using System;
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using System.Buffers;
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using System.Collections.Generic;
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using System.IO;
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namespace Server.Gumps;
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public class Gump : BaseGump
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{
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private static readonly byte[] _layoutBuffer = GC.AllocateUninitializedArray<byte>(0x20000);
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private static readonly byte[] _stringsBuffer = GC.AllocateUninitializedArray<byte>(0x20000);
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private static readonly OrderedSet<string> _stringsList = new();
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private int _switches;
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private int _textEntries;
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public Gump(int x, int y)
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{
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X = x;
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Y = y;
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Entries = [];
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Strings = [];
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}
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public List<string> Strings { get; }
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public List<GumpEntry> Entries { get; }
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public bool Disposable { get; set; } = true;
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public bool Resizable { get; set; } = true;
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public bool Draggable { get; set; } = true;
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public bool Closable { get; set; } = true;
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public override int Switches => _switches;
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public override int TextEntries => _textEntries;
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public void AddPage(int page)
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{
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Add(new GumpPage(page));
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}
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public void AddAlphaRegion(int x, int y, int width, int height)
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{
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Add(new GumpAlphaRegion(x, y, width, height));
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}
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public void AddBackground(int x, int y, int width, int height, int gumpID)
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{
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Add(new GumpBackground(x, y, width, height, gumpID));
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}
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public void AddButton(
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int x, int y, int normalID, int pressedID, int buttonID,
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GumpButtonType type = GumpButtonType.Reply, int param = 0
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)
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{
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Add(new GumpButton(x, y, normalID, pressedID, buttonID, type, param));
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}
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public void AddCheck(int x, int y, int inactiveID, int activeID, bool initialState, int switchID)
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{
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Add(new GumpCheck(x, y, inactiveID, activeID, initialState, switchID));
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}
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public void AddGroup(int group)
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{
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Add(new GumpGroup(group));
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}
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public void AddTooltip(int number, string args = null)
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{
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Add(new GumpTooltip(number, args));
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}
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public void AddHtml(
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int x, int y, int width, int height, string text, bool background = false, bool scrollbar = false
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)
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{
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Add(new GumpHtml(x, y, width, height, text, background, scrollbar));
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}
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public void AddHtmlLocalized(
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int x, int y, int width, int height, int number, bool background = false,
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bool scrollbar = false
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)
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{
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Add(new GumpHtmlLocalized(x, y, width, height, number, background, scrollbar));
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}
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public void AddHtmlLocalized(
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int x, int y, int width, int height, int number, int color, bool background = false,
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bool scrollbar = false
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)
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{
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Add(new GumpHtmlLocalized(x, y, width, height, number, color, background, scrollbar));
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}
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public void AddHtmlLocalized(
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int x, int y, int width, int height, int number, string args, int color,
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bool background = false, bool scrollbar = false
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)
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{
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Add(new GumpHtmlLocalized(x, y, width, height, number, args, color, background, scrollbar));
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}
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public void AddImage(int x, int y, int gumpID, int hue = 0)
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{
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Add(new GumpImage(x, y, gumpID, hue));
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}
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public void AddImageTiled(int x, int y, int width, int height, int gumpID)
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{
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Add(new GumpImageTiled(x, y, width, height, gumpID));
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}
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public void AddImageTiledButton(
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int x, int y, int normalID, int pressedID, int buttonID, GumpButtonType type,
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int param, int itemID, int hue, int width, int height
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)
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{
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Add(
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new GumpImageTileButton(
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x,
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y,
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normalID,
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pressedID,
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buttonID,
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type,
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param,
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itemID,
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hue,
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width,
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height
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)
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);
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}
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public void AddItem(int x, int y, int itemID, int hue = 0)
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{
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Add(new GumpItem(x, y, itemID, hue));
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}
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public void AddLabel(int x, int y, int hue, string text)
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{
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Add(new GumpLabel(x, y, hue, text));
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}
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public void AddLabelHtml(int x, int y, int width, int height, string text, string hue, int size = 4, bool center = true)
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{
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AddHtml(x, y, width, height, Html.Build(text, hue, size, align: center ? TextAlignment.Center : TextAlignment.Left));
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}
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public void AddLabelCropped(int x, int y, int width, int height, int hue, string text)
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{
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Add(new GumpLabelCropped(x, y, width, height, hue, text));
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}
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public void AddRadio(int x, int y, int inactiveID, int activeID, bool initialState, int switchID)
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{
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Add(new GumpRadio(x, y, inactiveID, activeID, initialState, switchID));
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}
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public void AddTextEntry(int x, int y, int width, int height, int hue, int entryID, string initialText)
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{
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Add(new GumpTextEntry(x, y, width, height, hue, entryID, initialText));
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}
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public void AddTextEntry(int x, int y, int width, int height, int hue, int entryID, string initialText, int size)
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{
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Add(new GumpTextEntryLimited(x, y, width, height, hue, entryID, initialText, size));
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}
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public void AddItemProperty(Serial serial)
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{
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Add(new GumpItemProperty(serial));
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}
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public void AddSpriteImage(int x, int y, int gumpID, int width, int height, int sx, int sy)
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{
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Add(new GumpSpriteImage(x, y, gumpID, width, height, sx, sy));
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}
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public void AddECHandleInput()
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{
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Add(new GumpECHandleInput());
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}
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public void AddGumpIDOverride(int gumpID)
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{
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Add(new GumpMasterGump(gumpID));
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}
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public void Add(GumpEntry g)
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{
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if (g.Parent != this)
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{
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g.Parent = this;
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}
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else if (!Entries.Contains(g))
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{
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Entries.Add(g);
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}
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}
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public void Remove(GumpEntry g)
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{
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if (g == null || !Entries.Contains(g))
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{
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return;
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}
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Entries.Remove(g);
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g.Parent = null;
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}
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public int Intern(string value)
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{
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var indexOf = Strings.IndexOf(value);
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if (indexOf >= 0)
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{
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return indexOf;
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}
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Strings.Add(value);
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return Strings.Count - 1;
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}
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public override void Compile(ref SpanWriter writer)
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{
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_textEntries = 0;
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_switches = 0;
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var layoutWriter = new SpanWriter(_layoutBuffer);
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if (!Draggable)
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{
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layoutWriter.Write("{ nomove }"u8);
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}
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if (!Closable)
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{
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layoutWriter.Write("{ noclose }"u8);
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}
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if (!Disposable)
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{
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layoutWriter.Write("{ nodispose }"u8);
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}
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if (!Resizable)
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{
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layoutWriter.Write("{ noresize }"u8);
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}
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foreach (var entry in Entries)
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{
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entry.AppendTo(ref layoutWriter, _stringsList, ref _textEntries, ref _switches);
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}
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var stringsWriter = new SpanWriter(_stringsBuffer);
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foreach (var str in _stringsList)
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{
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var s = str ?? "";
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stringsWriter.Write((ushort)s.Length);
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stringsWriter.WriteBigUni(s);
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}
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writer.Write((byte)0xDD); // Packet ID
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writer.Seek(2, SeekOrigin.Current);
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writer.Write(Serial);
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writer.Write(TypeID);
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writer.Write(X);
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writer.Write(Y);
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layoutWriter.Write((byte)0); // Layout text terminator
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OutgoingGumpPackets.WritePacked(layoutWriter.Span, ref writer);
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writer.Write(_stringsList.Count);
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OutgoingGumpPackets.WritePacked(stringsWriter.Span, ref writer);
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writer.WritePacketLength();
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layoutWriter.Dispose(); // Just in case
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stringsWriter.Dispose(); // Just in case
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if (_stringsList.Count > 0)
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{
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_stringsList.Clear();
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}
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}
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protected void Reset()
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{
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_switches = 0;
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_textEntries = 0;
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Entries.Clear();
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Strings.Clear();
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}
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}
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