ModernUO/Projects/UOContent/Items/Special/Special Scrolls/ScrollofTranscendence.cs
Kamron Batman 7bd5a853a3
feat: Adds size/style support to gump builders, optimizes EscapeHtml (#2257)
> [!IMPORTANT]
> **Developer Note**
> THIS IS A BREAKING CHANGE TO THE NEW API GUMP.
> Please give us feedback in [discord ](https://muo.gg/discord) if you have issues, need help, or have ideas for a better API change!

### Summary

* Adds support for size/style to dynamic/static builder.
* Drastically simplifies the dynamic/static builder api for AddHtml.
* Cleans up some legacy gump files.
2025-11-23 11:35:31 -08:00

136 lines
4.3 KiB
C#

using System;
using ModernUO.Serialization;
using Server.Engines.MLQuests;
using Server.Engines.MLQuests.Objectives;
using Server.Mobiles;
namespace Server.Items;
[SerializationGenerator(0, false)]
public partial class ScrollofTranscendence : SpecialScroll
{
[Constructible]
public ScrollofTranscendence(SkillName skill = SkillName.Alchemy, double value = 0.0) : base(skill, value)
{
ItemID = 0x14EF;
Hue = 0x490;
}
public override int LabelNumber => 1094934; // Scroll of Transcendence
/* Using a Scroll of Transcendence for a given skill will permanently increase your current
* level in that skill by the amount of points displayed on the scroll.
* As you may not gain skills beyond your maximum skill cap, any excess points will be lost.
*/
public override int Message => 1094933;
public override string DefaultTitle =>
Html.Color( $"Scroll of Transcendence ({Math.Floor(Value * 10) / 10:0.#} Skill):", 0xFFFFFF);
public static ScrollofTranscendence CreateRandom(int min, int max) =>
new(SkillsInfo.RandomSkill(), Utility.RandomMinMax(min, max) / 10.0);
public override void GetProperties(IPropertyList list)
{
base.GetProperties(list);
list.Add(1151930, $"{SkillLabel:#}\t{Math.Floor(Value * 10) / 10:0.#}\t{1151931:#}");
}
public override bool CanUse(Mobile from)
{
if (!(base.CanUse(from) && from is PlayerMobile pm))
{
return false;
}
var context = MLQuestSystem.GetContext(pm);
if (context != null)
{
foreach (var instance in context.QuestInstances)
{
foreach (var objective in instance.Objectives)
{
if (!objective.Expired && objective is GainSkillObjectiveInstance objectiveInstance &&
objectiveInstance.Handles(Skill))
{
from.SendMessage("You are already under the effect of an enhanced skillgain quest.");
return false;
}
}
}
}
if (pm.AcceleratedStart > Core.Now)
{
from.SendLocalizedMessage(1077951); // You are already under the effect of an accelerated skillgain scroll.
return false;
}
return true;
}
public override void Use(Mobile from)
{
if (!CanUse(from))
{
return;
}
var skill = from.Skills[Skill];
var skillBase = skill.Base;
var skillCap = skill.Cap;
var canGain = false;
var newValue = Value;
if (skillBase + newValue > skillCap)
{
newValue = skillCap - skillBase;
}
if (skillBase < skillCap && skill.Lock == SkillLock.Up)
{
if (from.SkillsTotal + newValue * 10 > from.SkillsCap)
{
var ns = from.Skills.Length; // number of items in from.Skills[]
for (var i = 0; i < ns; i++)
{
var sk = from.Skills[i];
// skill must point down and its value must be enough
if (sk.Lock == SkillLock.Down && sk.Base >= newValue)
{
sk.Base -= newValue;
canGain = true;
break;
}
}
}
else
{
canGain = true;
}
}
if (!canGain)
{
/* You cannot increase this skill at this time. The skill may be locked or set to lower in your skill menu.
* If you are at your total skill cap, you must use a Powerscroll to increase your current skill cap.
*/
from.SendLocalizedMessage(1094935);
return;
}
// You feel a surge of magic as the scroll enhances your ~1_type~!
from.SendLocalizedMessage(1049513, $"#{AosSkillBonuses.GetLowercaseLabel(Skill)}");
from.Skills[Skill].Base += newValue;
Effects.PlaySound(from.Location, from.Map, 0x1F7);
Effects.SendTargetParticles(from, 0x373A, 35, 45, 0x00, 0x00, 9502, (EffectLayer)255, 0x100);
Effects.SendTargetParticles(from, 0x376A, 35, 45, 0x00, 0x00, 9502, (EffectLayer)255, 0x100);
Delete();
}
}