- [X] Adds a WriteAscii for individual characters - [X] Updates gump code to use it so it is a little more readable
115 lines
4.4 KiB
C#
115 lines
4.4 KiB
C#
/*************************************************************************
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* ModernUO *
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* Copyright (C) 2019-2021 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: GumpImageTileButton.cs *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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using System.Buffers;
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using Server.Collections;
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namespace Server.Gumps
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{
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public class GumpImageTileButton : GumpEntry
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{
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public static readonly byte[] LayoutName = Gump.StringToBuffer("buttontileart");
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public static readonly byte[] LayoutTooltip = Gump.StringToBuffer(" }{ tooltip");
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// Note, on OSI, the tooltip supports ONLY clilocs as far as I can figure out,
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// and the tooltip ONLY works after the buttonTileArt (as far as I can tell from testing)
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public GumpImageTileButton(
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int x, int y, int normalID, int pressedID, int buttonID, GumpButtonType type, int param,
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int itemID, int hue, int width, int height, int localizedTooltip = -1
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)
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{
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X = x;
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Y = y;
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NormalID = normalID;
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PressedID = pressedID;
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ButtonID = buttonID;
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Type = type;
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Param = param;
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ItemID = itemID;
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Hue = hue;
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Width = width;
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Height = height;
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LocalizedTooltip = localizedTooltip;
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}
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public int X { get; set; }
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public int Y { get; set; }
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public int NormalID { get; set; }
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public int PressedID { get; set; }
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public int ButtonID { get; set; }
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public GumpButtonType Type { get; set; }
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public int Param { get; set; }
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public int ItemID { get; set; }
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public int Hue { get; set; }
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public int Width { get; set; }
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public int Height { get; set; }
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public int LocalizedTooltip { get; set; }
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public override string Compile(OrderedHashSet<string> strings) =>
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LocalizedTooltip > 0 ?
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$"{{ buttontileart {X} {Y} {NormalID} {PressedID} {(int)Type} {Param} {ButtonID} {ItemID} {Hue} {Width} {Height} }}{{ tooltip {LocalizedTooltip} }}" :
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$"{{ buttontileart {X} {Y} {NormalID} {PressedID} {(int)Type} {Param} {ButtonID} {ItemID} {Hue} {Width} {Height} }}";
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public override void AppendTo(ref SpanWriter writer, OrderedHashSet<string> strings, ref int entries, ref int switches)
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{
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writer.Write((ushort)0x7B20); // "{ "
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writer.Write(LayoutName);
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writer.WriteAscii(' ');
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writer.WriteAscii(X.ToString());
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writer.WriteAscii(' ');
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writer.WriteAscii(Y.ToString());
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writer.WriteAscii(' ');
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writer.WriteAscii(NormalID.ToString());
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writer.WriteAscii(' ');
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writer.WriteAscii(PressedID.ToString());
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writer.WriteAscii(' ');
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writer.WriteAscii(((int)Type).ToString());
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writer.WriteAscii(' ');
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writer.WriteAscii(Param.ToString());
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writer.WriteAscii(' ');
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writer.WriteAscii(ButtonID.ToString());
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writer.WriteAscii(' ');
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writer.WriteAscii(ItemID.ToString());
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writer.WriteAscii(' ');
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writer.WriteAscii(Hue.ToString());
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writer.WriteAscii(' ');
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writer.WriteAscii(Width.ToString());
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writer.WriteAscii(' ');
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writer.WriteAscii(Height.ToString());
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if (LocalizedTooltip > 0)
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{
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writer.Write(LayoutTooltip);
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writer.WriteAscii(LocalizedTooltip.ToString());
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}
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writer.Write((ushort)0x207D); // " }"
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}
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}
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}
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