321 lines
9.1 KiB
C#
321 lines
9.1 KiB
C#
using System;
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using System.Collections.Generic;
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using ModernUO.Serialization;
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using Server.Network;
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namespace Server.Items
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{
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[SerializationGenerator(0, false)]
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[FlippableAttribute(0x100A /*East*/, 0x100B /*South*/)]
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public partial class ArcheryButte : AddonComponent
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{
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private static readonly TimeSpan UseDelay = TimeSpan.FromSeconds(2.0);
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private Dictionary<Mobile, ScoreEntry> m_Entries;
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[Constructible]
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public ArcheryButte(int itemID = 0x100A) : base(itemID)
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{
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_minSkill = -25.0;
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_maxSkill = +25.0;
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}
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[SerializableField(0)]
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[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
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private double _minSkill;
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[SerializableField(1)]
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[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
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private double _maxSkill;
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[CommandProperty(AccessLevel.GameMaster)]
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public DateTime LastUse { get; set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public bool FacingEast
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{
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get => ItemID == 0x100A;
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set => ItemID = value ? 0x100A : 0x100B;
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}
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[SerializableField(2)]
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[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
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private int _arrows;
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[SerializableField(3)]
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[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
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private int _bolts;
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public override void OnDoubleClick(Mobile from)
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{
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var inRange = from.InRange(GetWorldLocation(), 1);
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if ((_arrows > 0 || _bolts > 0) && inRange)
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{
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Gather(from);
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}
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else if (from.Weapon is not BaseThrown || inRange)
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{
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Fire(from);
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}
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}
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public void Gather(Mobile from)
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{
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from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 500592); // You gather the arrows and bolts.
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if (_arrows > 0)
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{
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from.AddToBackpack(new Arrow(_arrows));
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}
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if (_bolts > 0)
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{
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from.AddToBackpack(new Bolt(_bolts));
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}
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Arrows = 0;
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Bolts = 0;
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m_Entries = null;
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}
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private ScoreEntry GetEntryFor(Mobile from)
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{
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m_Entries ??= new Dictionary<Mobile, ScoreEntry>();
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if (!m_Entries.TryGetValue(from, out var e))
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{
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m_Entries[from] = e = new ScoreEntry();
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}
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return e;
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}
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public void Fire(Mobile from)
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{
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if (from.Weapon is not BaseRanged bow)
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{
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SendLocalizedMessageTo(from, 500593); // You must practice with ranged weapons on this.
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return;
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}
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if (Core.Now < LastUse + UseDelay)
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{
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return;
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}
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var worldLoc = GetWorldLocation();
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if (FacingEast ? from.X <= worldLoc.X : from.Y <= worldLoc.Y)
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{
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from.LocalOverheadMessage(
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MessageType.Regular,
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0x3B2,
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500596
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); // You would do better to stand in front of the archery butte.
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return;
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}
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if (FacingEast ? from.Y != worldLoc.Y : from.X != worldLoc.X)
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{
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from.LocalOverheadMessage(
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MessageType.Regular,
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0x3B2,
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500597
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); // You aren't properly lined up with the archery butte to get an accurate shot.
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return;
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}
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if (!from.InRange(worldLoc, 6))
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{
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from.LocalOverheadMessage(
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MessageType.Regular,
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0x3B2,
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500598
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); // You are too far away from the archery butte to get an accurate shot.
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return;
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}
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if (from.InRange(worldLoc, 4))
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{
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from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 500599); // You are too close to the target.
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return;
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}
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var pack = from.Backpack;
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var ammoType = bow.AmmoType;
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var isArrow = ammoType == typeof(Arrow);
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var isBolt = ammoType == typeof(Bolt);
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var isKnown = isArrow || isBolt;
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if (pack?.ConsumeTotal(ammoType) != true)
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{
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if (isArrow)
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{
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from.LocalOverheadMessage(
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MessageType.Regular,
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0x3B2,
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500594
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); // You do not have any arrows with which to practice.
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}
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else if (isBolt)
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{
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from.LocalOverheadMessage(
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MessageType.Regular,
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0x3B2,
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500595
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); // You do not have any crossbow bolts with which to practice.
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}
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else
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{
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SendLocalizedMessageTo(from, 500593); // You must practice with ranged weapons on this.
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}
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return;
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}
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LastUse = Core.Now;
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from.Direction = from.GetDirectionTo(GetWorldLocation());
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bow.PlaySwingAnimation(from);
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from.MovingEffect(this, bow.EffectID, 18, 1, false, false);
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var se = GetEntryFor(from);
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if (!from.CheckSkill(bow.Skill, _minSkill, _maxSkill))
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{
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from.PlaySound(bow.MissSound);
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PublicOverheadMessage(MessageType.Regular, 0x3B2, 500604, from.Name); // You miss the target altogether.
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se.Record(0);
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if (se.Count == 1)
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{
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PublicOverheadMessage(MessageType.Regular, 0x3B2, 1062719, se.Total.ToString());
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}
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else
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{
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PublicOverheadMessage(MessageType.Regular, 0x3B2, 1042683, $"{se.Total}\t{se.Count}");
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}
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return;
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}
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Effects.PlaySound(Location, Map, 0x2B1);
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var rand = Utility.RandomDouble();
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int area, score, splitScore;
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if (rand < 0.10)
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{
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area = 0; // bullseye
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score = 50;
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splitScore = 100;
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}
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else if (rand < 0.25)
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{
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area = 1; // inner ring
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score = 10;
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splitScore = 20;
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}
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else if (rand < 0.50)
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{
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area = 2; // middle ring
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score = 5;
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splitScore = 15;
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}
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else
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{
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area = 3; // outer ring
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score = 2;
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splitScore = 5;
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}
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var split = isKnown && (_arrows + _bolts) * 0.02 > Utility.RandomDouble();
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if (split)
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{
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PublicOverheadMessage(
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MessageType.Regular,
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0x3B2,
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1010027 + area,
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$"{from.Name}\t{(isArrow ? "arrow" : "bolt")}"
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);
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}
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else
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{
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PublicOverheadMessage(MessageType.Regular, 0x3B2, 1010035 + area, from.Name);
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if (isArrow)
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{
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++Arrows;
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}
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else if (isBolt)
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{
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++Bolts;
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}
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}
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se.Record(split ? splitScore : score);
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if (se.Count == 1)
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{
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PublicOverheadMessage(MessageType.Regular, 0x3B2, 1062719, se.Total.ToString());
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}
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else
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{
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PublicOverheadMessage(MessageType.Regular, 0x3B2, 1042683, $"{se.Total}\t{se.Count}");
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}
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}
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[AfterDeserialization]
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private void AfterDeserialization()
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{
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if (_minSkill == 0.0 && _maxSkill == 30.0)
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{
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_minSkill = -25.0;
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_maxSkill = +25.0;
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}
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}
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private class ScoreEntry
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{
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public int Total { get; set; }
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public int Count { get; set; }
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public void Record(int score)
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{
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Total += score;
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Count += 1;
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}
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}
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}
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[SerializationGenerator(0, false)]
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public partial class ArcheryButteAddon : BaseAddon
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{
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[Constructible]
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public ArcheryButteAddon()
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{
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AddComponent(new ArcheryButte(), 0, 0, 0);
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}
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public override BaseAddonDeed Deed => new ArcheryButteDeed();
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}
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[SerializationGenerator(0, false)]
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public partial class ArcheryButteDeed : BaseAddonDeed
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{
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[Constructible]
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public ArcheryButteDeed()
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{
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}
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public override BaseAddon Addon => new ArcheryButteAddon();
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public override int LabelNumber => 1024106; // archery butte
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}
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}
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