ModernUO/Projects/UOContent/Engines/Quests/Study of the Solen Hive/Objectives.cs

188 lines
6.5 KiB
C#

using System;
using System.Collections.Generic;
using Server.Gumps;
namespace Server.Engines.Quests.Naturalist
{
public class StudyNestsObjective : QuestObjective
{
private readonly List<NestArea> m_StudiedNests = new();
private NestArea m_CurrentNest;
private DateTime m_StudyBegin;
private StudyState m_StudyState;
public override int Message => 1054044;
public override int MaxProgress => NestArea.NonSpecialCount;
public bool StudiedSpecialNest { get; private set; }
public override bool GetTimerEvent() => true;
public override void CheckProgress()
{
var from = System.From;
if (m_CurrentNest != null)
{
var nest = m_CurrentNest;
if ((from.Map == Map.Trammel || from.Map == Map.Veridia) && nest.Contains(from.Location))
{
if (m_StudyState != StudyState.Inactive)
{
var time = Core.Now - m_StudyBegin;
if (time > TimeSpan.FromSeconds(30.0))
{
m_StudiedNests.Add(nest);
m_StudyState = StudyState.Inactive;
if (m_CurrentNest.Special)
{
// You complete your examination of this bizarre Egg Nest. The Naturalist will undoubtedly be quite interested in these notes!
from.SendLocalizedMessage(1054057);
StudiedSpecialNest = true;
}
else
{
// You have completed your study of this Solen Egg Nest. You put your notes away.
from.SendLocalizedMessage(1054054);
CurProgress++;
}
}
else if (m_StudyState == StudyState.FirstStep && time > TimeSpan.FromSeconds(15.0))
{
if (!nest.Special)
{
// You begin recording your completed notes on a bit of parchment.
from.SendLocalizedMessage(1054058);
}
m_StudyState = StudyState.SecondStep;
}
}
}
else
{
if (m_StudyState != StudyState.Inactive)
{
// You abandon your study of the Solen Egg Nest without gathering the needed information.
from.SendLocalizedMessage(1054046);
}
m_CurrentNest = null;
}
}
else if (from.Map == Map.Trammel || from.Map == Map.Veridia)
{
var nest = NestArea.Find(from.Location);
if (nest != null)
{
m_CurrentNest = nest;
m_StudyBegin = Core.Now;
if (m_StudiedNests.Contains(nest))
{
m_StudyState = StudyState.Inactive;
// You glance at the Egg Nest, realizing you've already studied this one.
from.SendLocalizedMessage(1054047);
}
else
{
m_StudyState = StudyState.FirstStep;
if (nest.Special)
{
// You notice something very odd about this Solen Egg Nest. You begin taking notes.
from.SendLocalizedMessage(105405);
}
else
{
// You begin studying the Solen Egg Nest to gather information.
from.SendLocalizedMessage(1054045);
}
if (from.Female)
{
from.PlaySound(0x30B);
}
else
{
from.PlaySound(0x419);
}
}
}
}
}
public override void RenderProgress(ref DynamicGumpBuilder builder)
{
if (!Completed)
{
builder.AddHtmlLocalized(70, 260, 270, 100, 1054055, BaseQuestGump.Blue); // Solen Nests Studied :
builder.AddLabel(70, 280, 0x64, $"{CurProgress}");
builder.AddLabel(100, 280, 0x64, "/");
builder.AddLabel(130, 280, 0x64, $"{MaxProgress}");
}
else
{
base.RenderProgress(ref builder);
}
}
public override void OnComplete()
{
System.AddObjective(new ReturnToNaturalistObjective());
}
public override void ChildDeserialize(IGenericReader reader)
{
var version = reader.ReadEncodedInt();
var count = reader.ReadEncodedInt();
for (var i = 0; i < count; i++)
{
var nest = NestArea.GetByID(reader.ReadEncodedInt());
m_StudiedNests.Add(nest);
}
StudiedSpecialNest = reader.ReadBool();
}
public override void ChildSerialize(IGenericWriter writer)
{
writer.WriteEncodedInt(0); // version
writer.WriteEncodedInt(m_StudiedNests.Count);
foreach (var nest in m_StudiedNests)
{
writer.WriteEncodedInt(nest.ID);
}
writer.Write(StudiedSpecialNest);
}
private enum StudyState
{
Inactive,
FirstStep,
SecondStep
}
}
public class ReturnToNaturalistObjective : QuestObjective
{
public override int Message => 1054048;
public override void RenderProgress(ref DynamicGumpBuilder builder)
{
builder.AddHtmlLocalized(70, 260, 270, 100, 1054055, BaseQuestGump.Blue); // Solen Nests Studied :
builder.AddLabel(70, 280, 0x64, $"{NestArea.NonSpecialCount}");
builder.AddLabel(100, 280, 0x64, "/");
builder.AddLabel(130, 280, 0x64, $"{NestArea.NonSpecialCount}");
}
}
}