52 lines
1.2 KiB
C#
52 lines
1.2 KiB
C#
using ModernUO.Serialization;
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namespace Server.Engines.Quests.Hag;
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[SerializationGenerator(0, false)]
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public partial class HangoverCure : Item
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{
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[EncodedInt]
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[SerializableField(0)]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private int _uses;
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[Constructible]
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public HangoverCure() : base(0xE2B)
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{
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Hue = 0x2D;
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_uses = 20;
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}
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public override double DefaultWeight => 1.0;
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public override int LabelNumber => 1055060; // Grizelda's Extra Strength Hangover Cure
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public override void OnDoubleClick(Mobile from)
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{
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if (!IsChildOf(from.Backpack))
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{
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SendLocalizedMessageTo(from, 1042038); // You must have the object in your backpack to use it.
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return;
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}
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if (Uses > 0)
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{
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from.PlaySound(0x2D6);
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from.SendLocalizedMessage(501206); // An awful taste fills your mouth.
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if (from.BAC > 0)
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{
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from.BAC = 0;
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from.SendLocalizedMessage(501204); // You are now sober!
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}
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Uses--;
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}
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else
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{
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Delete();
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from.SendLocalizedMessage(501201); // There wasn't enough left to have any effect.
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}
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}
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}
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