97 lines
2.9 KiB
C#
97 lines
2.9 KiB
C#
using ModernUO.Serialization;
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using System;
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using Server.Collections;
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namespace Server.Mobiles
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{
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[SerializationGenerator(0, false)]
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public partial class BladeSpirits : BaseCreature
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{
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[Constructible]
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public BladeSpirits() : base(AIType.AI_Melee)
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{
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Body = 574;
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SetStr(150);
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SetDex(150);
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SetInt(100);
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SetHits(Core.SE ? 160 : 80);
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SetStam(250);
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SetMana(0);
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SetDamage(10, 14);
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SetDamageType(ResistanceType.Physical, 60);
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SetDamageType(ResistanceType.Poison, 20);
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SetDamageType(ResistanceType.Energy, 20);
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SetResistance(ResistanceType.Physical, 30, 40);
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SetResistance(ResistanceType.Fire, 40, 50);
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SetResistance(ResistanceType.Cold, 30, 40);
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SetResistance(ResistanceType.Poison, 100);
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SetResistance(ResistanceType.Energy, 20, 30);
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SetSkill(SkillName.MagicResist, 70.0);
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SetSkill(SkillName.Tactics, 90.0);
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SetSkill(SkillName.Wrestling, 90.0);
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Fame = 0;
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Karma = 0;
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VirtualArmor = 40;
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ControlSlots = Core.SE ? 2 : 1;
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}
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public override string CorpseName => "a blade spirit corpse";
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public override string DefaultName => "a blade spirit";
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public override bool DeleteCorpseOnDeath => Core.AOS;
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public override bool IsHouseSummonable => true;
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public override double DispelDifficulty => 0.0;
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public override double DispelFocus => 20.0;
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public override bool BleedImmune => true;
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public override Poison PoisonImmune => Poison.Lethal;
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public override bool FollowsAcquireRules => Core.AOS || !Summoned || SummonMaster?.Player != true || Map != Map.Veridia;
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public override double GetFightModeRanking(Mobile m, FightMode acqType, bool bPlayerOnly) =>
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(m.Str + m.Skills.Tactics.Value) / Math.Max(this.GetDistanceToSqrt(m), 1.0);
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public override int GetAngerSound() => 0x23A;
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public override int GetAttackSound() => 0x3B8;
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public override int GetHurtSound() => 0x23A;
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public override void OnThink()
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{
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if (Core.SE && Summoned)
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{
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using var list = PooledRefList<Mobile>.Create();
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foreach (var m in GetMobilesInRange(5))
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{
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if (m is EnergyVortex or BladeSpirits && ((BaseCreature)m).Summoned)
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{
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list.Add(m);
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}
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}
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var amount = list.Count - 6;
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if (amount > 0)
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{
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list.Shuffle();
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while (amount > 0)
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{
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Dispel(list[amount--]);
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}
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}
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}
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base.OnThink();
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}
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}
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}
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