ModernUO/Projects/UOContent/Mobiles/Monsters/Misc/Melee/BladeSpirits.cs

97 lines
2.9 KiB
C#

using ModernUO.Serialization;
using System;
using Server.Collections;
namespace Server.Mobiles
{
[SerializationGenerator(0, false)]
public partial class BladeSpirits : BaseCreature
{
[Constructible]
public BladeSpirits() : base(AIType.AI_Melee)
{
Body = 574;
SetStr(150);
SetDex(150);
SetInt(100);
SetHits(Core.SE ? 160 : 80);
SetStam(250);
SetMana(0);
SetDamage(10, 14);
SetDamageType(ResistanceType.Physical, 60);
SetDamageType(ResistanceType.Poison, 20);
SetDamageType(ResistanceType.Energy, 20);
SetResistance(ResistanceType.Physical, 30, 40);
SetResistance(ResistanceType.Fire, 40, 50);
SetResistance(ResistanceType.Cold, 30, 40);
SetResistance(ResistanceType.Poison, 100);
SetResistance(ResistanceType.Energy, 20, 30);
SetSkill(SkillName.MagicResist, 70.0);
SetSkill(SkillName.Tactics, 90.0);
SetSkill(SkillName.Wrestling, 90.0);
Fame = 0;
Karma = 0;
VirtualArmor = 40;
ControlSlots = Core.SE ? 2 : 1;
}
public override string CorpseName => "a blade spirit corpse";
public override string DefaultName => "a blade spirit";
public override bool DeleteCorpseOnDeath => Core.AOS;
public override bool IsHouseSummonable => true;
public override double DispelDifficulty => 0.0;
public override double DispelFocus => 20.0;
public override bool BleedImmune => true;
public override Poison PoisonImmune => Poison.Lethal;
public override bool FollowsAcquireRules => Core.AOS || !Summoned || SummonMaster?.Player != true || Map != Map.Veridia;
public override double GetFightModeRanking(Mobile m, FightMode acqType, bool bPlayerOnly) =>
(m.Str + m.Skills.Tactics.Value) / Math.Max(this.GetDistanceToSqrt(m), 1.0);
public override int GetAngerSound() => 0x23A;
public override int GetAttackSound() => 0x3B8;
public override int GetHurtSound() => 0x23A;
public override void OnThink()
{
if (Core.SE && Summoned)
{
using var list = PooledRefList<Mobile>.Create();
foreach (var m in GetMobilesInRange(5))
{
if (m is EnergyVortex or BladeSpirits && ((BaseCreature)m).Summoned)
{
list.Add(m);
}
}
var amount = list.Count - 6;
if (amount > 0)
{
list.Shuffle();
while (amount > 0)
{
Dispel(list[amount--]);
}
}
}
base.OnThink();
}
}
}