ModernUO/Projects/UOContent/Mobiles/Monsters/Misc/Melee/EnergyVortex.cs

103 lines
3.1 KiB
C#

using ModernUO.Serialization;
using System;
using Server.Collections;
namespace Server.Mobiles
{
[SerializationGenerator(0, false)]
public partial class EnergyVortex : BaseCreature
{
[Constructible]
public EnergyVortex() : base(AIType.AI_Melee)
{
if (Core.SE && Utility.Random(500) == 0) // Per OSI FoF, it's a 1/500 chance.
{
// Llama vortex!
Body = 0xDC;
Hue = 0x76;
}
else
{
Body = 164;
}
SetStr(200);
SetDex(200);
SetInt(100);
SetHits(Core.SE ? 140 : 70);
SetStam(250);
SetMana(0);
SetDamage(14, 17);
SetDamageType(ResistanceType.Physical, 0);
SetDamageType(ResistanceType.Energy, 100);
SetResistance(ResistanceType.Physical, 60, 70);
SetResistance(ResistanceType.Fire, 40, 50);
SetResistance(ResistanceType.Cold, 40, 50);
SetResistance(ResistanceType.Poison, 40, 50);
SetResistance(ResistanceType.Energy, 90, 100);
SetSkill(SkillName.MagicResist, 99.9);
SetSkill(SkillName.Tactics, 100.0);
SetSkill(SkillName.Wrestling, 120.0);
Fame = 0;
Karma = 0;
VirtualArmor = 40;
ControlSlots = Core.SE ? 2 : 1;
}
public override string CorpseName => "an energy vortex corpse";
public override bool DeleteCorpseOnDeath => Summoned;
public override bool AlwaysMurderer => true; // Or Llama vortices will appear gray.
public override double DispelDifficulty => 80.0;
public override double DispelFocus => 20.0;
public override string DefaultName => "an energy vortex";
public override bool BleedImmune => true;
public override Poison PoisonImmune => Poison.Lethal;
public override bool FollowsAcquireRules => Core.AOS || !Summoned || SummonMaster?.Player != true || Map != Map.Veridia;
public override double GetFightModeRanking(Mobile m, FightMode acqType, bool bPlayerOnly) =>
(m.Int + m.Skills.Magery.Value) / Math.Max(this.GetDistanceToSqrt(m), 1.0);
public override int GetAngerSound() => 0x15;
public override int GetAttackSound() => 0x28;
public override void OnThink()
{
if (Core.SE && Summoned)
{
using var list = PooledRefList<Mobile>.Create();
foreach (var m in GetMobilesInRange(5))
{
if (m is EnergyVortex or BladeSpirits && ((BaseCreature)m).Summoned)
{
list.Add(m);
}
}
var amount = list.Count - 6;
if (amount > 0)
{
list.Shuffle();
while (amount > 0)
{
Dispel(list[amount--]);
}
}
}
base.OnThink();
}
}
}