ModernUO/Projects/UOContent/Mobiles/Townfolk/Merchant.cs
Kamron Batman d55406337f
fix: Fixes ML Escortables and codegens (#1525)
### Summary
- [X] Adds tot.json to ignore list.
- [X] Fixes bias in escortable random quest selection.
- [X] Adds New Haven specific destination/payment messages for escortable quests.
- [X] Codegens escortables.
2023-09-30 14:11:48 -07:00

72 lines
1.5 KiB
C#

using ModernUO.Serialization;
using Server.Items;
namespace Server.Mobiles;
[SerializationGenerator(0, false)]
public partial class Merchant : BaseEscortable
{
[Constructible]
public Merchant()
{
Title = "the merchant";
SetSkill(SkillName.ItemID, 55.0, 78.0);
SetSkill(SkillName.ArmsLore, 55, 78);
}
public override bool CanTeach => true;
public override bool ClickTitle => false; // Do not display 'the merchant' when single-clicking
private static int GetRandomHue()
{
return Utility.Random(6) switch
{
0 => 0,
1 => Utility.RandomBlueHue(),
2 => Utility.RandomGreenHue(),
3 => Utility.RandomRedHue(),
4 => Utility.RandomYellowHue(),
5 => Utility.RandomNeutralHue(),
_ => 0
};
}
public override void InitOutfit()
{
if (Female)
{
AddItem(new PlainDress());
}
else
{
AddItem(new Shirt(GetRandomHue()));
}
var lowHue = GetRandomHue();
AddItem(new ThighBoots());
if (Female)
{
AddItem(new FancyDress(lowHue));
}
else
{
AddItem(new FancyShirt(lowHue));
}
AddItem(new LongPants(lowHue));
if (!Female)
{
AddItem(new BodySash(lowHue));
}
// if (!Female)
// AddItem( new Longsword() );
Utility.AssignRandomHair(this);
PackGold(200, 250);
}
}