ModernUO/Projects/UOContent/Mobiles/Townfolk/Messenger.cs
Kamron Batman d55406337f
fix: Fixes ML Escortables and codegens (#1525)
### Summary
- [X] Adds tot.json to ignore list.
- [X] Fixes bias in escortable random quest selection.
- [X] Adds New Haven specific destination/payment messages for escortable quests.
- [X] Codegens escortables.
2023-09-30 14:11:48 -07:00

59 lines
1.3 KiB
C#

using ModernUO.Serialization;
using Server.Items;
namespace Server.Mobiles;
[SerializationGenerator(0, false)]
public partial class Messenger : BaseEscortable
{
[Constructible]
public Messenger() => Title = "the messenger";
public override bool CanTeach => true;
public override bool ClickTitle => false; // Do not display 'the messenger' when single-clicking
private static int GetRandomHue()
{
return Utility.Random(6) switch
{
1 => Utility.RandomBlueHue(),
2 => Utility.RandomGreenHue(),
3 => Utility.RandomRedHue(),
4 => Utility.RandomYellowHue(),
5 => Utility.RandomNeutralHue(),
_ => 0
};
}
public override void InitOutfit()
{
if (Female)
{
AddItem(new PlainDress());
}
else
{
AddItem(new Shirt(GetRandomHue()));
}
var lowHue = GetRandomHue();
AddItem(new ShortPants(lowHue));
if (Female)
{
AddItem(new Boots(lowHue));
}
else
{
AddItem(new Shoes(lowHue));
}
var randomHair = Utility.Random(4);
HairItemID = randomHair == 4 ? 0x203B : 0x2048 + randomHair;
HairHue = Race.RandomHairHue();
PackGold(200, 250);
}
}