### Summary - Drastically streamlines the spell targeting by collapsing the target classes into a single `SpellTarget<T>` class. - Moves TargetRange to the spell itself so it can be used by MageAI. - Changes range check in MageAI to use TargetRange. This should fix target acquisition bugs
105 lines
3.2 KiB
C#
105 lines
3.2 KiB
C#
using System;
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using Server.Mobiles;
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using Server.Targeting;
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namespace Server.Spells.Third
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{
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public class PoisonSpell : MagerySpell, ITargetingSpell<Mobile>
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{
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private static readonly SpellInfo _info = new(
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"Poison",
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"In Nox",
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203,
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9051,
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Reagent.Nightshade
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);
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public PoisonSpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info)
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{
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}
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public override SpellCircle Circle => SpellCircle.Third;
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public void Target(Mobile m)
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{
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if (CheckHSequence(m))
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{
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SpellHelper.Turn(Caster, m);
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SpellHelper.CheckReflect((int)Circle, Caster, ref m);
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m.Spell?.OnCasterHurt();
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m.Paralyzed = false;
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if (CheckResisted(m))
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{
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m.SendLocalizedMessage(501783); // You feel yourself resisting magical energy.
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}
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else
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{
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var total = Caster.Skills.Magery.Value;
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if (Caster is PlayerMobile pm)
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{
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if (pm.DuelContext?.Started != true || pm.DuelContext.Finished ||
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pm.DuelContext.Ruleset.GetOption("Skills", "Poisoning"))
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{
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total += pm.Skills.Poisoning.Value;
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}
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}
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else
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{
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total += Caster.Skills.Poisoning.Value;
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}
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var dist = Caster.GetDistanceToSqrt(m);
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int level;
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if (Core.AOS && dist >= 3)
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{
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level = 0;
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}
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else
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{
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if (!Core.AOS && dist >= 3.0)
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{
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total -= (dist - 3.0) * 10.0;
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}
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if (Core.SA && dist >= 2.0)
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{
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total -= (dist - 2) * 31; // 240 -
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}
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level = total switch
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{
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> 200.0 when Core.SA && dist <= 2.0 => Utility.Random(10) == 0 ? 4 : 3,
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> 199.8 => Core.AOS || Utility.Random(10) == 0 ? 3 : 2,
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> 170.2 => 2,
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> 130.2 => 1,
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_ => 0
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};
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if (Core.SA && dist > 2.0)
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{
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level -= (int)dist / 3;
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}
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}
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m.ApplyPoison(Caster, Poison.GetPoison(Math.Max(level, 0)));
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}
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m.FixedParticles(0x374A, 10, 15, 5021, EffectLayer.Waist);
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m.PlaySound(0x205);
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HarmfulSpell(m);
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}
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}
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public override void OnCast()
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{
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Caster.Target = new SpellTarget<Mobile>(this, TargetFlags.Harmful);
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}
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}
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}
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