ModernUO/Scripts/Engines/Help/SpeechLog.cs
asayre 2ad37d54aa Lots of fixes, changes, rewrites of various things, including but not limited to:
Logging of staff crafting items,
Fixes for the OSI client changes
The potion stacking stuff
BaseWeapon fix, so that damage increase things don't multiply themselves.
admin gump fixes for Firewall
Various display tweaks for weight
SoS no longer spawn in Tokuno
Hiryu hues happified to OSI standards
staff now see alliance chat correctly
Play barkeeper text increased per OSI
Various other OSI skill requirement changes
Various unimplemented features of the SE moves
EventSink for when the client version is received from client.
Client validation moved out of the core.
Client version validation now has options to ignore/kick/warn/annoy.  Automagically tries to detect current client.
Reverted the delayeddamagecontext back to OSI standards.
Can no longer use bags of sending in jail.

MagerySpell implemented. Now only Magery spells have a circle, and various other properties of 'em.
TransformationSpellHelper now implemented.  Things moved around for this.
Spells now need a Timespan for the cast delay, instead of arbitrarily based on Circle.  Circle doesn't make sense for non-Magery spells!
Alot of the spellweaving spells added to OSI standards.
2007-05-26 03:12:41 +00:00

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No EOL
3.6 KiB
C#

using System;
using System.Collections;
using Server;
using Server.Mobiles;
using Server.Targeting;
using Server.Gumps;
using Server.Commands;
using System.Collections.Generic;
namespace Server.Engines.Help
{
public class SpeechLog : IEnumerable<SpeechLogEntry>
{
// Are speech logs enabled?
public static readonly bool Enabled = true;
// How long should we maintain each speech entry?
public static readonly TimeSpan EntryDuration = TimeSpan.FromMinutes( 20.0 );
// What is the maximum number of entries a log can contain? (0 -> no limit)
public static readonly int MaxLength = 0;
public static void Initialize()
{
CommandSystem.Register( "SpeechLog", AccessLevel.GameMaster, new CommandEventHandler( SpeechLog_OnCommand ) );
}
[Usage( "SpeechLog" )]
[Description( "Opens the speech log of a given target." )]
private static void SpeechLog_OnCommand( CommandEventArgs e )
{
Mobile from = e.Mobile;
from.SendMessage( "Target a player to view his speech log." );
e.Mobile.Target = new SpeechLogTarget();
}
private class SpeechLogTarget : Target
{
public SpeechLogTarget() : base( -1, false, TargetFlags.None )
{
}
protected override void OnTarget( Mobile from, object targeted )
{
PlayerMobile pm = targeted as PlayerMobile;
if ( pm == null )
{
from.SendMessage( "Speech logs aren't supported on that target." );
}
else if ( from != targeted && from.AccessLevel <= pm.AccessLevel && from.AccessLevel != AccessLevel.Owner )
{
from.SendMessage( "You don't have the required access level to view {0} speech log.", pm.Female ? "her" : "his" );
}
else if ( pm.SpeechLog == null )
{
from.SendMessage( "{0} has no speech log.", pm.Female ? "She" : "He" );
}
else
{
CommandLogging.WriteLine( from, "{0} {1} viewing speech log of {2}", from.AccessLevel, CommandLogging.Format( from ), CommandLogging.Format( targeted ) );
Gump gump = new SpeechLogGump( pm, pm.SpeechLog );
from.SendGump( gump );
}
}
}
private Queue<SpeechLogEntry> m_Queue;
public int Count{ get{ return m_Queue.Count; } }
public SpeechLog()
{
m_Queue = new Queue<SpeechLogEntry>();
}
public void Add( Mobile from, string speech )
{
Add( new SpeechLogEntry( from, speech ) );
}
public void Add( SpeechLogEntry entry )
{
if ( MaxLength > 0 && m_Queue.Count >= MaxLength )
m_Queue.Dequeue();
Clean();
m_Queue.Enqueue( entry );
}
public void Clean()
{
while ( m_Queue.Count > 0 )
{
SpeechLogEntry entry = (SpeechLogEntry) m_Queue.Peek();
if ( DateTime.Now - entry.Created > EntryDuration )
m_Queue.Dequeue();
else
break;
}
}
public void CopyTo( SpeechLogEntry[] array, int index )
{
m_Queue.CopyTo( array, index );
}
#region IEnumerable<SpeechLogEntry> Members
IEnumerator<SpeechLogEntry> IEnumerable<SpeechLogEntry>.GetEnumerator()
{
return m_Queue.GetEnumerator();
}
#endregion
#region IEnumerable Members
IEnumerator IEnumerable.GetEnumerator()
{
return m_Queue.GetEnumerator();
}
#endregion
}
public class SpeechLogEntry
{
private Mobile m_From;
private string m_Speech;
private DateTime m_Created;
public Mobile From{ get{ return m_From; } }
public string Speech{ get{ return m_Speech; } }
public DateTime Created{ get{ return m_Created; } }
public SpeechLogEntry( Mobile from, string speech )
{
m_From = from;
m_Speech = speech;
m_Created = DateTime.Now;
}
}
}