ModernUO/Info/MyChanges.txt

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Citizens
- Human and Monster citizens that wander around tows.
- They only spawn on specific tiles (dirt/gravel/stone) to keep them from spawning
in houses and businesses. They also spawn slower so the town fills up slowly.
- They also say unique things. Come false some true.
Town Gathering Spots
- Same as citizens but the stand at a camp fire.
CrystalOfKnowlege/Fortitude/Insight
- These act as power scrolls, but only raise skill/skill total/stat cap 1 point at a time.
Portal Gates
- Gates that spawn all over the Overworld. The spawn hard monsters when you get with in a
set number of tiles.
- They despawn after 3 mins if there is not combatant near by.
Dungeon Bosses
- These are bosses that need a special item to spawn them. The item can be gotten as loot
from certian monsters in that dungeon.
- They are also the only way to get the Crystals to raise skill/Cap/Stats
New Player Dungeon
- Large 2 level dungeon that has weaker mobs on level 1.
- Skill gain is accellerated here, but skills stop gaining at 80 REAl skill.
Crafting Queue
- Add items to the queue from the item crafting menu. Also add the amount to make.
- There is a button on the main crafting menu to open it.
Crafting Skill Guide
- There is a button on the main crafting menu that will open a gump and show you what you can make
at your current skill level.
Armslore changes
- Execption weapons now cap at 25% damage increase. Arms Lore can raise it up to 35%
1% for every 10 skill points.
Command
- [Dashboard - Opens a dashboard that displays a lot of character stats
- [IS - Import Spawn "[IS Data/Spawns/Dungeon/Shame.json"
- [EAS - ExportAllSpawners will export all spawners on the current map to
Data/Spawns/Exported/<timestamp>.json
- [DOTD - Tells you what the current Dungeon of the Day is
- [BuildWorld - Opens a new buldworld gump
- [bandself - Applies a bandage to the player. Checks for bandages in the players pack
also won't reapply if a bandage is already ticking.
- [Bounties - Opens a gump showing your current bounty process.
Dungeon Crates/Bags
- Bags are always trapped. They have level 1-3 loot
- Chests are locked and trapped. They have level 4-6 loot
ThiefPedestals
- Require Snooping and Stealing to take the bag. They are random level 0-6. They are trapped.
If the trap trips or the bag is taken the pedestal it spawned on goes *poof*
Stats give some skill points
- Some skills get extra free points depending on your stats
Ore and Smelting Changes
- Ore is only dug up with the large graphic.
- Smelting or now auto smelts 1 at a time with a chance to gain on each smelt
New Dungeon Trap system
- Traps now have a 2% chace to trigger with each step.
- Detect Hidden, Remove Traps can stop them from triggering.
- Dex/Int Physical Resists, Magig Resists can also prevent or lesses the damage.
Treasure Maps
- Maps now have a new gump
Settings.cs/ValidSettings.cs
- There is a Settings.cs file that allows you to change some things.
- The ValidSettings.cs sets hard limits for some of the settings.
Bandages HoT/Healing active skill
- Bandages now if a small amount of hp over the druation of the bandage.
Doesn't cure poison. It subtracts that amount from the end total healed.
- Heal skill is now activatable. Instantly cure poison/bleed, but has a 15 second
skill timer lock.
Bounty Board
- Towns now have a Bounty house, vendor, and bounty board. The board has different levels
of bounties depending on the players fame. Higher fame opens higher bounties.
- Players collect bounty coins that can be spent with the bounty vendor.
Automount/Dismount
- Players are automatically dismount and remounted when they enter certian regions.
Dungeons and Town businesses.
Stats that are collected from creation of the character
- Total gold looted
- Total Deaths
- Spendable Monster Kill points
- Lifetime total Monster Kill Points
Food Changes
- 15+ hunger and thrirst give a small passive stat regen
- 5 and below a negative stat regen
Exhaustion System
- Every 200 points of damage will lower your hunger/thirst by 1
Innate weapon abilities
- You need at least 50 in weaponskill and tactics to unlock your first innate ability.
- You need at least 100 in weaponskill and tactics to unlock the second innate ability.
- There is a 10% chance to activate the ability with a 5 second cooldown.
- Each weapon class as 2 abilities. Except wreslting.
FarmSpawner
- Simple farm plot spawner. Makes setting up new farm land easier.
- Also you only need to walk over the crop to harvest it. Drops in players backpack
Spinningwheel/Loom Changes
- Spinning Wheels now process the entier stack of Cotton/Flax/Wool.
- Looms now process the entire stack of thread.
Autoharvest Skills
- Lumberjacking/Mining/Fishing now automatically harvest. No need to click target repeat
Fising
- SOS's will now display the X,Y location if the player has a sextant in thier backpack
Skill gains
- Dugeons, New Player Dungeon, and Dungeon of the Day have faster skill gain rates.