ModernUO/Scripts/Spells/Mysticism/NetherCycloneSpell.cs

157 lines
4.5 KiB
C#

using System;
using System.Collections.Generic;
using Server.Network;
using Server.Targeting;
namespace Server.Spells.Mysticism
{
public class NetherCycloneSpell : MysticSpell
{
private static SpellInfo m_Info = new SpellInfo(
"Nether Cyclone", "Grav Hur",
-1,
9002,
Reagent.MandrakeRoot,
Reagent.Nightshade,
Reagent.SulfurousAsh,
Reagent.Bloodmoss
);
public override TimeSpan CastDelayBase { get { return TimeSpan.FromSeconds( 2.5 ); } }
public override double RequiredSkill { get { return 83.0; } }
public override int RequiredMana { get { return 50; } }
public NetherCycloneSpell( Mobile caster, Item scroll )
: base( caster, scroll, m_Info )
{
}
public override void OnCast()
{
Caster.Target = new InternalTarget( this );
}
public void Target( IPoint3D p )
{
if ( SpellHelper.CheckTown( p, Caster ) && CheckSequence() )
{
/* Summons a gale of lethal winds that strikes all Targets within a radius around
* the Target's Location, dealing chaos damage. In addition to inflicting damage,
* each Target of the Nether Cyclone temporarily loses a percentage of mana and
* stamina. The effectiveness of the Nether Cyclone is determined by a comparison
* between the Caster's Mysticism and either Focus or Imbuing (whichever is greater)
* skills and the Resisting Spells skill of the Target.
*/
SpellHelper.Turn( Caster, p );
if ( p is Item )
p = ( (Item) p ).GetWorldLocation();
var targets = new List<Mobile>();
var map = Caster.Map;
var pvp = false;
if ( map != null )
{
PlayEffect( p, Caster.Map );
foreach ( var m in map.GetMobilesInRange( new Point3D( p ), 2 ) )
{
if ( m == Caster )
continue;
if ( SpellHelper.ValidIndirectTarget( Caster, m ) && Caster.CanBeHarmful( m, false ) && Caster.CanSee( m ) )
{
if ( !Caster.InLOS( m ) )
continue;
targets.Add( m );
if ( m.Player )
pvp = true;
}
}
}
var damage = GetNewAosDamage( 51, 1, 5, pvp );
var reduction = ( GetBaseSkill( Caster ) + GetBoostSkill( Caster ) ) / 1200.0;
foreach ( var m in targets )
{
Caster.DoHarmful( m );
var types = new int[4];
types[Utility.Random( types.Length )] = 100;
SpellHelper.Damage( this, m, damage, 0, types[0], types[1], types[2], types[3] );
var resistedReduction = reduction - ( m.Skills[SkillName.MagicResist].Value / 800.0 );
m.Stam -= (int) ( m.StamMax * resistedReduction );
m.Mana -= (int) ( m.ManaMax * resistedReduction );
}
}
FinishSequence();
}
private static void PlayEffect( IPoint3D p, Map map )
{
Effects.PlaySound( p, map, 0x64F );
PlaySingleEffect( p, map, -1, 1, -1, 1 );
PlaySingleEffect( p, map, -2, 0, -3, -1 );
PlaySingleEffect( p, map, -3, -1, -1, 1 );
PlaySingleEffect( p, map, 1, 3, -1, 1 );
PlaySingleEffect( p, map, -1, 1, 1, 3 );
}
private static void PlaySingleEffect( IPoint3D p, Map map, int a, int b, int c, int d )
{
int x = p.X, y = p.Y, z = p.Z + 18;
SendEffectPacket( p, map, new Point3D( x + a, y + c, z ), new Point3D( x + a, y + c, z ) );
SendEffectPacket( p, map, new Point3D( x + b, y + c, z ), new Point3D( x + b, y + c, z ) );
SendEffectPacket( p, map, new Point3D( x + b, y + d, z ), new Point3D( x + b, y + d, z ) );
SendEffectPacket( p, map, new Point3D( x + a, y + d, z ), new Point3D( x + a, y + d, z ) );
SendEffectPacket( p, map, new Point3D( x + b, y + c, z ), new Point3D( x + a, y + c, z ) );
SendEffectPacket( p, map, new Point3D( x + b, y + d, z ), new Point3D( x + b, y + c, z ) );
SendEffectPacket( p, map, new Point3D( x + a, y + d, z ), new Point3D( x + b, y + d, z ) );
SendEffectPacket( p, map, new Point3D( x + a, y + c, z ), new Point3D( x + a, y + d, z ) );
}
private static void SendEffectPacket( IPoint3D p, Map map, Point3D orig, Point3D dest )
{
Effects.SendPacket( p, map, new HuedEffect( EffectType.Moving, Serial.Zero, Serial.Zero, 0x375A, orig, dest, 0, 0, false, false, 0x49A, 0x4 ) );
}
private class InternalTarget : Target
{
private NetherCycloneSpell m_Owner;
public InternalTarget( NetherCycloneSpell owner )
: base( 12, true, TargetFlags.None )
{
m_Owner = owner;
}
protected override void OnTarget( Mobile from, object o )
{
var p = o as IPoint3D;
if ( p != null )
m_Owner.Target( p );
}
protected override void OnTargetFinish( Mobile from )
{
m_Owner.FinishSequence();
}
}
}
}