ModernUO/Projects/UOContent/Items/Misc/WindChimes.cs
Kamron Batman 19f65dcabe
fix: Fixes edge cases with on off items (#1832)
### Summary
- Generalizes the On/Off toggle items concept
- Updates the OnOffGump so it is static
- Standardizes OnOff items so they can be used by staff


### Notes
Decided to not fix #1417 because it is not clear that the clilocs or errors are for that purpose. Can't test this on OSI anyways.
2024-06-10 18:11:35 -07:00

85 lines
2.1 KiB
C#

using ModernUO.Serialization;
using Server.Multis;
namespace Server.Items;
[SerializationGenerator(0, false)]
public abstract partial class BaseWindChimes : Item, IGumpToggleItem
{
[InvalidateProperties]
[SerializableField(0)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private bool _turnedOn;
public BaseWindChimes(int itemID) : base(itemID)
{
}
public static int[] Sounds { get; } = { 0x505, 0x506, 0x507 };
public override bool HandlesOnMovement => _turnedOn && IsLockedDown;
public override void OnMovement(Mobile m, Point3D oldLocation)
{
if (_turnedOn && IsLockedDown && (!m.Hidden || m.AccessLevel == AccessLevel.Player) &&
Utility.InRange(m.Location, Location, 2) && !Utility.InRange(oldLocation, Location, 2))
{
Effects.PlaySound(Location, Map, Sounds.RandomElement());
}
base.OnMovement(m, oldLocation);
}
public override void GetProperties(IPropertyList list)
{
base.GetProperties(list);
if (_turnedOn)
{
list.Add(502695); // turned on
}
else
{
list.Add(502696); // turned off
}
}
public bool HasAccess(Mobile mob) => mob.AccessLevel >= AccessLevel.GameMaster ||
BaseHouse.FindHouseAt(this)?.IsOwner(mob) == true;
public override void OnDoubleClick(Mobile from)
{
if (!HasAccess(from))
{
from.SendLocalizedMessage(502691); // You must be the owner to use this.
}
else if (TurnedOn)
{
from.SendGump(new TurnOffGump(this));
}
else
{
from.SendGump(new TurnOnGump(this));
}
}
}
[SerializationGenerator(0, false)]
public partial class WindChimes : BaseWindChimes
{
[Constructible]
public WindChimes() : base(0x2832)
{
}
}
[SerializationGenerator(0, false)]
public partial class FancyWindChimes : BaseWindChimes
{
[Constructible]
public FancyWindChimes() : base(0x2833)
{
}
public override int LabelNumber => 1030291;
}