ModernUO/Projects/UOContent/Regions/JailRegion.cs
Kamron Batman 1d8e8ec0a8
fix: Fixes travel restriction messages (#1263)
- [X] `BaseRegion.CheckTravel` now properly cascades through parent regions
- [X] `SpellHelper.CheckTravel` now returns a failure message instead of sending one internally.
- [X] Consolidates travel restriction messages so they aren't duplicated.
2022-11-22 16:57:42 -08:00

82 lines
2.2 KiB
C#

using Server.Spells;
namespace Server.Regions;
public class JailRegion : BaseRegion
{
public JailRegion(string name, Map map, Region parent, params Rectangle3D[] area)
: base(name, map, parent, area)
{
}
public JailRegion(string name, Map map, Region parent, int priority, params Rectangle3D[] area)
: base(name, map, parent, priority, area)
{
}
public override bool AllowBeneficial(Mobile from, Mobile target)
{
if (from.AccessLevel == AccessLevel.Player)
{
from.SendMessage("You may not do that in jail.");
return false;
}
return true;
}
public override bool AllowHarmful(Mobile from, Mobile target)
{
if (from.AccessLevel == AccessLevel.Player)
{
from.SendMessage("You may not do that in jail.");
return false;
}
return true;
}
public override bool AllowHousing(Mobile from, Point3D p) => false;
public override void AlterLightLevel(Mobile m, ref int global, ref int personal)
{
global = LightCycle.JailLevel;
}
private static TextDefinition _jailBreakPlan = 1114345; // You'll need a better jailbreak plan than that!
public override bool CheckTravel(Mobile m, Point3D newLocation, TravelCheckType travelType, out TextDefinition message)
{
if (m?.AccessLevel == AccessLevel.Player)
{
message = _jailBreakPlan;
return false;
}
return base.CheckTravel(m, newLocation, travelType, out message);
}
public override bool OnBeginSpellCast(Mobile from, ISpell s)
{
if (from.AccessLevel == AccessLevel.Player)
{
from.SendLocalizedMessage(502629); // You cannot cast spells here.
return false;
}
return true;
}
public override bool OnSkillUse(Mobile from, int Skill)
{
if (from.AccessLevel == AccessLevel.Player)
{
from.SendMessage("You may not use skills in jail.");
return false;
}
return true;
}
public override bool OnCombatantChange(Mobile from, Mobile Old, Mobile New) => from.AccessLevel > AccessLevel.Player;
}