ModernUO/Projects/UOContent/Multis/PreviewHouse.cs
Kamron Batman 4ddb3de026
fix(core): Fixes several serialization issues (#355)
- [X] Fixes an issue where a buffer smaller than 8 bytes would not double with enough space in some cases.
- [X] Fixes an issue with dupe copying the savebuffer reference (ugh).
- [X] Streamlines the IGenericWriter API to use better generics.
- [X] Streamlines the IGenericReader API to use better generics.
- [X] Forces `tidying` of a List/HashSet to be done externally since Writers/Readers should not have side effects.
- [X] Fixes an issue where Tidying a list didn't TrimExcess, causing memory leaks.
- [X] Reverted the meaning of `World.Running` to specifically refer to any world state post world loading.
  - NOTE: Do not use this if you want to block on world saves. Instead use checks against `WorldState.Saving` states.
- [X] Fixes an issue with serializing negative DateTime deltas.
- [X] Fixes a potential issue with serializing non-UTC DateTime.

Bumps release version
2020-12-23 07:11:41 -08:00

148 lines
3.4 KiB
C#

using System;
using System.Collections.Generic;
using Server.Items;
namespace Server.Multis
{
public class PreviewHouse : BaseMulti
{
private List<Item> m_Components;
private Timer m_Timer;
public PreviewHouse(int multiID) : base(multiID)
{
m_Components = new List<Item>();
var mcl = Components;
for (var i = 1; i < mcl.List.Length; ++i)
{
var entry = mcl.List[i];
if (entry.Flags == 0)
{
Item item = new Static((int)entry.ItemId);
item.MoveToWorld(new Point3D(X + entry.OffsetX, Y + entry.OffsetY, Z + entry.OffsetZ), Map);
m_Components.Add(item);
}
}
m_Timer = new DecayTimer(this);
m_Timer.Start();
}
public PreviewHouse(Serial serial) : base(serial)
{
}
public override void OnLocationChange(Point3D oldLocation)
{
base.OnLocationChange(oldLocation);
if (m_Components == null)
{
return;
}
var xOffset = X - oldLocation.X;
var yOffset = Y - oldLocation.Y;
var zOffset = Z - oldLocation.Z;
for (var i = 0; i < m_Components.Count; ++i)
{
var item = m_Components[i];
item.MoveToWorld(new Point3D(item.X + xOffset, item.Y + yOffset, item.Z + zOffset), Map);
}
}
public override void OnMapChange()
{
base.OnMapChange();
if (m_Components == null)
{
return;
}
for (var i = 0; i < m_Components.Count; ++i)
{
var item = m_Components[i];
item.Map = Map;
}
}
public override void OnDelete()
{
base.OnDelete();
if (m_Components == null)
{
return;
}
for (var i = 0; i < m_Components.Count; ++i)
{
var item = m_Components[i];
item.Delete();
}
}
public override void OnAfterDelete()
{
m_Timer?.Stop();
m_Timer = null;
base.OnAfterDelete();
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
writer.Write(m_Components);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
switch (version)
{
case 0:
{
m_Components = reader.ReadEntityList<Item>();
break;
}
}
Timer.DelayCall(Delete);
}
private class DecayTimer : Timer
{
private readonly Item m_Item;
public DecayTimer(Item item) : base(TimeSpan.FromSeconds(20.0))
{
m_Item = item;
Priority = TimerPriority.OneSecond;
}
protected override void OnTick()
{
m_Item.Delete();
}
}
}
}