ModernUO/Projects/Server/Network/TcpServer.cs

254 lines
8.6 KiB
C#

/*************************************************************************
* ModernUO *
* Copyright 2019-2024 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: TcpServer.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System;
using System.Buffers.Binary;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.NetworkInformation;
using System.Net.Sockets;
using System.Runtime.CompilerServices;
using System.Threading;
using System.Threading.Tasks;
using Server.Logging;
namespace Server.Network;
public static class TcpServer
{
private static readonly ILogger logger = LogFactory.GetLogger(typeof(TcpServer));
// AccountLoginReject BadComm
private static readonly byte[] _socketRejected = [0x82, 0xFF];
public static IPEndPoint[] ListeningAddresses { get; private set; }
public static Socket[] Listeners { get; private set; }
private static IPRateLimiter _ipRateLimiter;
public static void Start()
{
_ipRateLimiter = new IPRateLimiter(10, 10000, 1000, 2.0, 3_600_000, Core.ClosingTokenSource.Token);
HashSet<IPEndPoint> listeningAddresses = [];
List<Socket> listeners = [];
foreach (var ipep in ServerConfiguration.Listeners)
{
var listener = CreateListener(ipep);
if (listener == null)
{
continue;
}
if (ipep.Address.Equals(IPAddress.Any) || ipep.Address.Equals(IPAddress.IPv6Any))
{
listeningAddresses.UnionWith(GetListeningAddresses(ipep));
}
else
{
listeningAddresses.Add(ipep);
}
listeners.Add(listener);
BeginAcceptingSockets(listener);
}
foreach (var ipep in listeningAddresses)
{
logger.Information("Listening: {Address}", ipep);
}
ListeningAddresses = listeningAddresses.ToArray();
Listeners = listeners.ToArray();
}
public static void Shutdown()
{
foreach (var listener in Listeners)
{
listener.Close();
}
}
public static IEnumerable<IPEndPoint> GetListeningAddresses(IPEndPoint ipep) =>
NetworkInterface.GetAllNetworkInterfaces().SelectMany(adapter =>
adapter.GetIPProperties().UnicastAddresses
.Where(uip => ipep.AddressFamily == uip.Address.AddressFamily)
.Select(uip => new IPEndPoint(uip.Address, ipep.Port))
);
public static Socket CreateListener(IPEndPoint ipep)
{
var listener = new Socket(ipep.AddressFamily, SocketType.Stream, ProtocolType.Tcp)
{
LingerState = new LingerOption(false, 0),
ExclusiveAddressUse = true,
NoDelay = true,
Blocking = false,
SendBufferSize = 64 * 1024,
ReceiveBufferSize = 64 * 1024
};
try
{
listener.Bind(ipep);
listener.Listen(256);
return listener;
}
catch (SocketException se)
{
// WSAEADDRINUSE
if (se.ErrorCode == 10048)
{
logger.Warning("Listener: {Address} Exception: {Reason}", ipep, "Currently in use");
}
// WSAEADDRNOTAVAIL
else if (se.ErrorCode == 10049)
{
logger.Warning("Listener {Address} Exception: {Reason}", ipep, "Unavailable");
}
else
{
logger.Warning(se, "Listener {Address} Exception: {Reason}", ipep, se.Message);
}
}
return null;
}
private static async ValueTask BeginAcceptingSockets(Socket listener)
{
while (!Core.Closing)
{
try
{
var socket = await listener.AcceptAsync(Core.ClosingTokenSource.Token);
var remoteIP = ((IPEndPoint)socket.RemoteEndPoint)!.Address;
if (!_ipRateLimiter.Verify(remoteIP, out var totalAttempts))
{
logger.Debug("{Address} Past IP limit threshold ({TotalAttempts})", remoteIP, totalAttempts);
}
else if (Firewall.IsBlocked(remoteIP))
{
logger.Debug("{Address} Firewalled", remoteIP);
}
else
{
_ = Task.Run(() => ProcessSocketConnection(socket), Core.ClosingTokenSource.Token);
}
}
catch
{
// ignored
}
}
}
[ThreadStatic]
private static byte[] _firstBytes;
private static async ValueTask ProcessSocketConnection(Socket socket)
{
_firstBytes ??= GC.AllocateUninitializedArray<byte>(128);
using var cts = CancellationTokenSource.CreateLinkedTokenSource(Core.ClosingTokenSource.Token);
cts.CancelAfter(TimeSpan.FromMilliseconds(500));
try
{
var bytesRead = await socket.ReceiveAsync(_firstBytes, SocketFlags.Peek, cts.Token);
var isValid =
// Sometimes when newer clients are connecting to the game server the first 4 bytes are sent separately
bytesRead == 4 ||
// Support Freeshard Protocol (UOGateway)
bytesRead == 8 &&
BinaryPrimitives.ReadUInt32BigEndian(_firstBytes.AsSpan(4)) is 0xF10004FF or 0xF10004FE ||
// Older clients only send the 4 byte seed first then 0x80
(UOClient.MinRequired == null || UOClient.MinRequired < ClientVersion.Version6050) &&
bytesRead >= 66 && _firstBytes[4] == 0x80 ||
// Newer clients
(UOClient.MaxRequired == null || UOClient.MaxRequired >= ClientVersion.Version6050) && (
// Account Login - 0xEF + 0x80 (83 bytes)
bytesRead >= 83 && _firstBytes[0] == 0xEF && _firstBytes[21] == 0x80 ||
bytesRead == 21 && _firstBytes[0] == 0xEF ||
// Game Login - 4 bytes + 0x91 (69 bytes)
bytesRead >= 69 && _firstBytes[4] == 0x91
);
// TODO: Validate client version is v4 -> v7 for 0xEF packet
// TODO: Validate Account Login seed matches Game Login seed
// TODO: Validate AuthId for 0x91 packet
// TODO: Validate username is ascii and not empty
// TODO: Validate password is ascii and not empty
if (isValid)
{
var args = new SocketConnectEventArgs(socket);
EventSink.InvokeSocketConnect(args);
if (args.AllowConnection)
{
Core.LoopContext.Post(() => _ = new NetState(socket), EventLoopContext.Priority.High);
return;
}
logger.Debug("{Address} Rejected by socket handler", ((IPEndPoint)socket.RemoteEndPoint)!.Address);
cts.TryReset();
cts.CancelAfter(TimeSpan.FromMilliseconds(500));
await socket.SendAsync(_socketRejected, SocketFlags.None, cts.Token);
CloseSocket(socket);
}
else
{
ForceCloseSocket(socket);
}
}
catch
{
ForceCloseSocket(socket);
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static void CloseSocket(Socket socket)
{
try
{
socket.Shutdown(SocketShutdown.Both);
}
finally
{
socket.Close();
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static void ForceCloseSocket(Socket socket)
{
try
{
socket.Disconnect(false);
}
finally
{
socket.Close(0);
}
}
}