ModernUO/Distribution/Data/Spawns/shared/ilshenar/Spectre.json
Kamron Batman 723e1a836d
feat: Deduplicates spawns. Adds spawnbounds where needed. (#2299)
### Summary

- Add z-restricted spawnBounds to 35 spawners across 15 files to prevent creatures from spawning on incorrect floors
- Building spawners (Pyramid, Fire dungeon, Shame, Vendors) use minZ = spawner_z to prevent spawning below
- Ground level spawners (Graveyards, Outdoors, Tokuno) use minZ = -128 for natural terrain variation
- Multi-floor structures in Ilshenar use floor-specific Z restrictions

### Test plan

- Verify spawners in Fire dungeon building don't spawn creatures on floors below
- Verify Pyramid spawners keep creatures on their respective levels
- Verify ground level spawners (graveyards, outdoors) still spawn correctly on terrain
- Check Ilshenar multi-floor structure spawns creatures on correct floors
2025-12-30 00:21:03 -08:00

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JSON

[
{
"type": "Spawner",
"guid": "70e1e800-e6dc-4f5c-a610-269930e6c327",
"name": "Spawner (310)",
"location": [1981, 1059, -28],
"map": "Ilshenar",
"count": 13,
"minDelay": "00:05:00",
"maxDelay": "00:10:00",
"team": 0,
"homeRange": 40,
"walkingRange": 40,
"entries": [
{ "name": "Skeleton", "maxCount": 3, "probability": 100 },
{ "name": "Shade", "maxCount": 2, "probability": 100 },
{ "name": "Spectre", "maxCount": 2, "probability": 100 },
{ "name": "Wraith", "maxCount": 2, "probability": 100 },
{ "name": "Ghoul", "maxCount": 2, "probability": 100 },
{ "name": "Zombie", "maxCount": 2, "probability": 100 }
]
}
]