ModernUO/Projects/UOContent/Items/Misc/MoonstoneGate.cs
Kamron Batman ee2cd1d18d
feat: Adds new decay system and SkipSerialization (#2311)
## Summary

- Replaces scan-based decay checking during world saves with an event-driven timer wheel scheduler
- Removes virtual property checks from serialization hot path, achieving 6-8x faster world saves

## Changes

### DecayScheduler (new):
- Timer wheel with 12 HashSet buckets (5-min intervals) + PriorityQueue for active processing
- O(1) register/unregister vs O(n) scan of all items
- Auto start/stop when items exist/empty
- Configurable tick interval with jitter to prevent system synchronization

### Item.cs:
- Added ScheduledDecayTime computed property
- Added UpdateDecayRegistration() called from SetLastMoved(), property setters, AddItem()/RemoveItem()
- Hooks in Visible, Movable, Spawner setters and Delete()

### World.cs:
- Removed _decayQueue, EnqueueForDecay(), ProcessDecay()
- ItemPersistence.Serialize() now tight loop without virtual calls

## Performance

| Metric        | Before     | After     | Improvement |
|---------------|------------|-----------|-------------|
| Items (230K)  | 245K ticks | 34K ticks | 8x faster   |
| Mobiles (43K) | 56K ticks  | 6K ticks  | 9x faster   |
| Total         | 302K ticks | 40K ticks | 7.5x faster |

## Configuration

decay.maxItemsPerTick = 250       # Items processed per tick
decay.tickInterval = 256ms        # Base processing interval
decay.bucketInterval = 5min       # Timer wheel bucket size
decay.jitterMaxMs = 25            # ±25ms tick jitter
2026-01-08 11:43:51 -08:00

66 lines
1.5 KiB
C#

using System;
using ModernUO.Serialization;
using Server.Engines.PartySystem;
namespace Server.Items;
[SerializationGenerator(0, false)]
public partial class MoonstoneGate : Moongate
{
private Mobile _caster;
public MoonstoneGate(Point3D loc, Map map, Map targetMap, Mobile caster, int hue) : base(loc, targetMap)
{
MoveToWorld(loc, map);
Dispellable = false;
Hue = hue;
_caster = caster;
new InternalTimer(this).Start();
Effects.PlaySound(loc, map, 0x20E);
}
public override bool SkipSerialization => true;
public override void CheckGate(Mobile m, int range)
{
if (m.Kills >= 5)
{
return;
}
var casterParty = Party.Get(_caster);
var userParty = Party.Get(m);
if (m == _caster || casterParty != null && userParty == casterParty)
{
base.CheckGate(m, range);
}
}
public override void UseGate(Mobile m)
{
if (m.Kills >= 5)
{
return;
}
var casterParty = Party.Get(_caster);
var userParty = Party.Get(m);
if (m == _caster || casterParty != null && userParty == casterParty)
{
base.UseGate(m);
}
}
private class InternalTimer : Timer
{
private Item _item;
public InternalTimer(Item item) : base(TimeSpan.FromSeconds(30.0)) => _item = item;
protected override void OnTick() => _item.Delete();
}
}