## Summary - Replaces scan-based decay checking during world saves with an event-driven timer wheel scheduler - Removes virtual property checks from serialization hot path, achieving 6-8x faster world saves ## Changes ### DecayScheduler (new): - Timer wheel with 12 HashSet buckets (5-min intervals) + PriorityQueue for active processing - O(1) register/unregister vs O(n) scan of all items - Auto start/stop when items exist/empty - Configurable tick interval with jitter to prevent system synchronization ### Item.cs: - Added ScheduledDecayTime computed property - Added UpdateDecayRegistration() called from SetLastMoved(), property setters, AddItem()/RemoveItem() - Hooks in Visible, Movable, Spawner setters and Delete() ### World.cs: - Removed _decayQueue, EnqueueForDecay(), ProcessDecay() - ItemPersistence.Serialize() now tight loop without virtual calls ## Performance | Metric | Before | After | Improvement | |---------------|------------|-----------|-------------| | Items (230K) | 245K ticks | 34K ticks | 8x faster | | Mobiles (43K) | 56K ticks | 6K ticks | 9x faster | | Total | 302K ticks | 40K ticks | 7.5x faster | ## Configuration decay.maxItemsPerTick = 250 # Items processed per tick decay.tickInterval = 256ms # Base processing interval decay.bucketInterval = 5min # Timer wheel bucket size decay.jitterMaxMs = 25 # ±25ms tick jitter
66 lines
1.5 KiB
C#
66 lines
1.5 KiB
C#
using System;
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using ModernUO.Serialization;
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using Server.Engines.PartySystem;
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namespace Server.Items;
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[SerializationGenerator(0, false)]
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public partial class MoonstoneGate : Moongate
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{
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private Mobile _caster;
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public MoonstoneGate(Point3D loc, Map map, Map targetMap, Mobile caster, int hue) : base(loc, targetMap)
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{
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MoveToWorld(loc, map);
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Dispellable = false;
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Hue = hue;
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_caster = caster;
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new InternalTimer(this).Start();
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Effects.PlaySound(loc, map, 0x20E);
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}
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public override bool SkipSerialization => true;
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public override void CheckGate(Mobile m, int range)
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{
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if (m.Kills >= 5)
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{
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return;
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}
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var casterParty = Party.Get(_caster);
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var userParty = Party.Get(m);
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if (m == _caster || casterParty != null && userParty == casterParty)
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{
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base.CheckGate(m, range);
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}
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}
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public override void UseGate(Mobile m)
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{
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if (m.Kills >= 5)
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{
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return;
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}
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var casterParty = Party.Get(_caster);
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var userParty = Party.Get(m);
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if (m == _caster || casterParty != null && userParty == casterParty)
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{
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base.UseGate(m);
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}
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}
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private class InternalTimer : Timer
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{
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private Item _item;
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public InternalTimer(Item item) : base(TimeSpan.FromSeconds(30.0)) => _item = item;
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protected override void OnTick() => _item.Delete();
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}
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}
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