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ActionType.cs
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feat: Overhauls AI (Speech/Movement) (#2232)
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2025-07-18 22:39:57 -07:00 |
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AIGroupMovement.cs
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feat: Overhauls AI (Speech/Movement) (#2232)
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2025-07-18 22:39:57 -07:00 |
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AIMovement.cs
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feat: Overhauls AI (Speech/Movement) (#2232)
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2025-07-18 22:39:57 -07:00 |
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AITimer.cs
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fix: fixes movement jitter for non-AOS (#2245)
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2025-07-26 10:21:36 -07:00 |
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AIType.cs
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feat: Overhauls AI (Speech/Movement) (#2232)
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2025-07-18 22:39:57 -07:00 |
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BaseAI.cs
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fix: Fixes NPC acquire on being attacked (#2334)
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2026-02-11 00:49:29 -08:00 |
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BaseAIExtensions.cs
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fix: Consolidates debug check messages for AI and adds debounce (#2235)
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2025-07-18 18:08:03 -07:00 |
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ContextMenu.cs
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feat: Overhauls AI (Speech/Movement) (#2232)
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2025-07-18 22:39:57 -07:00 |
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DebugInterpolatedStringHandler.cs
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chore: Use var everywhere (#2294)
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2025-12-27 16:47:28 -08:00 |
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InternalEntry.cs
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feat: Overhauls AI (Speech/Movement) (#2232)
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2025-07-18 22:39:57 -07:00 |
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OnSpeech.cs
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feat: Overhauls AI (Speech/Movement) (#2232)
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2025-07-18 22:39:57 -07:00 |
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PetOrderHandlers.cs
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feat: Overhauls AI (Speech/Movement) (#2232)
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2025-07-18 22:39:57 -07:00 |
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PetOrders.cs
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fix: pets will now fallback to follow/stay/guard after combat (#2325)
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2026-02-05 15:38:39 -08:00 |
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SpeechEventArgsExt.cs
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feat: Overhauls AI (Speech/Movement) (#2232)
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2025-07-18 22:39:57 -07:00 |
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TransferItem.cs
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feat: Adds new decay system and SkipSerialization (#2311)
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2026-01-08 11:43:51 -08:00 |
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WalkRandomLogic.cs
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feat: Add CanSpawnMobile overload with props Z-range support. (#2293)
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2025-12-27 17:01:15 -08:00 |