ModernUO/Projects/UOContent/Mobiles/AI/BaseAI
2026-02-11 00:49:29 -08:00
..
ActionType.cs feat: Overhauls AI (Speech/Movement) (#2232) 2025-07-18 22:39:57 -07:00
AIGroupMovement.cs feat: Overhauls AI (Speech/Movement) (#2232) 2025-07-18 22:39:57 -07:00
AIMovement.cs feat: Overhauls AI (Speech/Movement) (#2232) 2025-07-18 22:39:57 -07:00
AITimer.cs fix: fixes movement jitter for non-AOS (#2245) 2025-07-26 10:21:36 -07:00
AIType.cs feat: Overhauls AI (Speech/Movement) (#2232) 2025-07-18 22:39:57 -07:00
BaseAI.cs fix: Fixes NPC acquire on being attacked (#2334) 2026-02-11 00:49:29 -08:00
BaseAIExtensions.cs fix: Consolidates debug check messages for AI and adds debounce (#2235) 2025-07-18 18:08:03 -07:00
ContextMenu.cs feat: Overhauls AI (Speech/Movement) (#2232) 2025-07-18 22:39:57 -07:00
DebugInterpolatedStringHandler.cs chore: Use var everywhere (#2294) 2025-12-27 16:47:28 -08:00
InternalEntry.cs feat: Overhauls AI (Speech/Movement) (#2232) 2025-07-18 22:39:57 -07:00
OnSpeech.cs feat: Overhauls AI (Speech/Movement) (#2232) 2025-07-18 22:39:57 -07:00
PetOrderHandlers.cs feat: Overhauls AI (Speech/Movement) (#2232) 2025-07-18 22:39:57 -07:00
PetOrders.cs fix: pets will now fallback to follow/stay/guard after combat (#2325) 2026-02-05 15:38:39 -08:00
SpeechEventArgsExt.cs feat: Overhauls AI (Speech/Movement) (#2232) 2025-07-18 22:39:57 -07:00
TransferItem.cs feat: Adds new decay system and SkipSerialization (#2311) 2026-01-08 11:43:51 -08:00
WalkRandomLogic.cs feat: Add CanSpawnMobile overload with props Z-range support. (#2293) 2025-12-27 17:01:15 -08:00