45 lines
1.1 KiB
C#
45 lines
1.1 KiB
C#
using ModernUO.Serialization;
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using System.Collections.Generic;
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using Server.Items;
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namespace Server.Mobiles
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{
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[TypeAlias("Server.Mobiles.Bower")]
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[SerializationGenerator(0, false)]
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public partial class Bowyer : BaseVendor
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{
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private readonly List<SBInfo> m_SBInfos = new();
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[Constructible]
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public Bowyer() : base("the bowyer")
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{
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SetSkill(SkillName.Fletching, 80.0, 100.0);
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SetSkill(SkillName.Archery, 80.0, 100.0);
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}
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protected override List<SBInfo> SBInfos => m_SBInfos;
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public override VendorShoeType ShoeType => Female ? VendorShoeType.ThighBoots : VendorShoeType.Boots;
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public override int GetShoeHue() => 0;
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public override void InitOutfit()
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{
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base.InitOutfit();
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AddItem(new Bow());
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AddItem(new LeatherGorget());
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}
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public override void InitSBInfo()
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{
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m_SBInfos.Add(new SBBowyer());
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m_SBInfos.Add(new SBRangedWeapon());
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if (IsTokunoVendor)
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{
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m_SBInfos.Add(new SBSEBowyer());
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}
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}
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}
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}
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