42 lines
1 KiB
C#
42 lines
1 KiB
C#
using ModernUO.Serialization;
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using System.Collections.Generic;
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using Server.Items;
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namespace Server.Mobiles
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{
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[SerializationGenerator(0, false)]
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public partial class Carpenter : BaseVendor
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{
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private readonly List<SBInfo> m_SBInfos = new();
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[Constructible]
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public Carpenter() : base("the carpenter")
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{
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SetSkill(SkillName.Carpentry, 85.0, 100.0);
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SetSkill(SkillName.Lumberjacking, 60.0, 83.0);
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}
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protected override List<SBInfo> SBInfos => m_SBInfos;
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public override NpcGuild NpcGuild => NpcGuild.TinkersGuild;
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public override void InitSBInfo()
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{
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m_SBInfos.Add(new SBStavesWeapon());
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m_SBInfos.Add(new SBCarpenter());
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m_SBInfos.Add(new SBWoodenShields());
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if (IsTokunoVendor)
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{
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m_SBInfos.Add(new SBSECarpenter());
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}
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}
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public override void InitOutfit()
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{
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base.InitOutfit();
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AddItem(new HalfApron());
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}
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}
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}
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