80 lines
2 KiB
C#
80 lines
2 KiB
C#
using ModernUO.Serialization;
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using Server.Items;
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namespace Server.Mobiles
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{
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[SerializationGenerator(0, false)]
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public partial class GypsyBanker : Banker
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{
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[Constructible]
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public GypsyBanker() => Title = "the gypsy banker";
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public override bool IsActiveVendor => false;
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public override NpcGuild NpcGuild => NpcGuild.None;
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public override bool ClickTitle => false;
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public override void InitOutfit()
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{
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base.InitOutfit();
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AddItem(
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Utility.Random(4) switch
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{
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0 => new JesterHat(Utility.RandomBrightHue()),
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1 => new Bandana(Utility.RandomBrightHue()),
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2 => new SkullCap(Utility.RandomBrightHue()),
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_ => null // 3
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}
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);
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var item = FindItemOnLayer(Layer.Pants);
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if (item != null)
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{
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item.Hue = Utility.RandomBrightHue();
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}
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item = FindItemOnLayer(Layer.Shoes);
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if (item != null)
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{
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item.Hue = Utility.RandomBrightHue();
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}
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item = FindItemOnLayer(Layer.OuterLegs);
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if (item != null)
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{
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item.Hue = Utility.RandomBrightHue();
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}
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item = FindItemOnLayer(Layer.InnerLegs);
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if (item != null)
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{
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item.Hue = Utility.RandomBrightHue();
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}
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item = FindItemOnLayer(Layer.OuterTorso);
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if (item != null)
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{
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item.Hue = Utility.RandomBrightHue();
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}
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item = FindItemOnLayer(Layer.InnerTorso);
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if (item != null)
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{
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item.Hue = Utility.RandomBrightHue();
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}
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item = FindItemOnLayer(Layer.Shirt);
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if (item != null)
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{
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item.Hue = Utility.RandomBrightHue();
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}
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}
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}
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}
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