ModernUO/Projects/UOContent/Mobiles/Vendors/NPC/GypsyBanker.cs

80 lines
2 KiB
C#

using ModernUO.Serialization;
using Server.Items;
namespace Server.Mobiles
{
[SerializationGenerator(0, false)]
public partial class GypsyBanker : Banker
{
[Constructible]
public GypsyBanker() => Title = "the gypsy banker";
public override bool IsActiveVendor => false;
public override NpcGuild NpcGuild => NpcGuild.None;
public override bool ClickTitle => false;
public override void InitOutfit()
{
base.InitOutfit();
AddItem(
Utility.Random(4) switch
{
0 => new JesterHat(Utility.RandomBrightHue()),
1 => new Bandana(Utility.RandomBrightHue()),
2 => new SkullCap(Utility.RandomBrightHue()),
_ => null // 3
}
);
var item = FindItemOnLayer(Layer.Pants);
if (item != null)
{
item.Hue = Utility.RandomBrightHue();
}
item = FindItemOnLayer(Layer.Shoes);
if (item != null)
{
item.Hue = Utility.RandomBrightHue();
}
item = FindItemOnLayer(Layer.OuterLegs);
if (item != null)
{
item.Hue = Utility.RandomBrightHue();
}
item = FindItemOnLayer(Layer.InnerLegs);
if (item != null)
{
item.Hue = Utility.RandomBrightHue();
}
item = FindItemOnLayer(Layer.OuterTorso);
if (item != null)
{
item.Hue = Utility.RandomBrightHue();
}
item = FindItemOnLayer(Layer.InnerTorso);
if (item != null)
{
item.Hue = Utility.RandomBrightHue();
}
item = FindItemOnLayer(Layer.Shirt);
if (item != null)
{
item.Hue = Utility.RandomBrightHue();
}
}
}
}