64 lines
1.8 KiB
C#
64 lines
1.8 KiB
C#
using ModernUO.Serialization;
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using System.Collections.Generic;
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using Server.Items;
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namespace Server.Mobiles
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{
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[SerializationGenerator(0, false)]
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public partial class KeeperOfChivalry : BaseVendor
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{
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private readonly List<SBInfo> m_SBInfos = new();
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[Constructible]
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public KeeperOfChivalry() : base("the Keeper of Chivalry")
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{
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SetSkill(SkillName.Fencing, 75.0, 85.0);
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SetSkill(SkillName.Macing, 75.0, 85.0);
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SetSkill(SkillName.Swords, 75.0, 85.0);
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SetSkill(SkillName.Chivalry, 100.0);
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}
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protected override List<SBInfo> SBInfos => m_SBInfos;
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public override void InitSBInfo()
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{
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m_SBInfos.Add(new SBKeeperOfChivalry());
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}
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public override void InitOutfit()
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{
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AddItem(new PlateArms());
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AddItem(new PlateChest());
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AddItem(new PlateGloves());
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AddItem(new StuddedGorget());
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AddItem(new PlateLegs());
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AddItem(
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Utility.Random(4) switch
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{
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0 => new PlateHelm(),
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1 => new NorseHelm(),
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2 => new CloseHelm(),
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_ => new Helmet() // 3
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}
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);
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AddItem(
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Utility.Random(3) switch
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{
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0 => new BodySash(0x482),
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1 => new Doublet(0x482),
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_ => new Tunic(0x482) // 2
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}
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);
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AddItem(new Broadsword());
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AddItem(new MetalKiteShield { Hue = Utility.RandomNondyedHue() });
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AddItem(Utility.RandomBool() ? new Boots() : new ThighBoots());
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PackGold(100, 200);
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}
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}
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}
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