ModernUO/Projects/UOContent/Mobiles/Vendors/NPC/Thief.cs

40 lines
1.1 KiB
C#

using ModernUO.Serialization;
using System.Collections.Generic;
using Server.Items;
namespace Server.Mobiles
{
[SerializationGenerator(0, false)]
public partial class Thief : BaseVendor
{
private readonly List<SBInfo> m_SBInfos = new();
[Constructible]
public Thief() : base("the thief")
{
SetSkill(SkillName.Camping, 55.0, 78.0);
SetSkill(SkillName.DetectHidden, 65.0, 88.0);
SetSkill(SkillName.Hiding, 45.0, 68.0);
SetSkill(SkillName.Archery, 65.0, 88.0);
SetSkill(SkillName.Tracking, 65.0, 88.0);
SetSkill(SkillName.Veterinary, 60.0, 83.0);
}
protected override List<SBInfo> SBInfos => m_SBInfos;
public override void InitSBInfo()
{
m_SBInfos.Add(new SBThief());
}
public override void InitOutfit()
{
base.InitOutfit();
AddItem(new Shirt(Utility.RandomNeutralHue()));
AddItem(new LongPants(Utility.RandomNeutralHue()));
AddItem(new Dagger());
AddItem(new ThighBoots(Utility.RandomNeutralHue()));
}
}
}