352 lines
9.2 KiB
C#
352 lines
9.2 KiB
C#
/***************************************************************************
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* ParallelSaveStrategy.cs
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* -------------------
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* begin : May 1, 2002
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* copyright : (C) The RunUO Software Team
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* email : info@runuo.com
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*
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* $Id$
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*
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***************************************************************************/
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/***************************************************************************
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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***************************************************************************/
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Threading;
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using Server.Guilds;
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namespace Server
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{
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public sealed class ParallelSaveStrategy : SaveStrategy, IDisposable
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{
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private readonly Queue<Item> _decayQueue;
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private Consumer[] consumers;
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private int cycle;
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private bool finished;
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private SequentialFileWriterStream guildData, guildIndex;
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private SequentialFileWriterStream itemData, itemIndex;
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private SequentialFileWriterStream mobileData, mobileIndex;
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private readonly int processorCount;
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public ParallelSaveStrategy(int processorCount)
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{
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this.processorCount = processorCount;
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_decayQueue = new Queue<Item>();
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}
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public override string Name => "Parallel";
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private int GetThreadCount() => processorCount - 1;
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public override void Save(bool permitBackgroundWrite)
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{
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OpenFiles();
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consumers = new Consumer[GetThreadCount()];
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for (var i = 0; i < consumers.Length; ++i) consumers[i] = new Consumer(this, 256);
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IEnumerable<ISerializable> collection = new Producer();
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foreach (var value in collection)
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while (!Enqueue(value))
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if (!Commit())
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Thread.Sleep(0);
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finished = true;
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SaveTypeDatabases();
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WaitHandle.WaitAll(
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Array.ConvertAll<Consumer, WaitHandle>(
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consumers,
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input => input.completionEvent));
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Commit();
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CloseFiles();
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}
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public override void ProcessDecay()
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{
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while (_decayQueue.Count > 0)
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{
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var item = _decayQueue.Dequeue();
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if (item.OnDecay()) item.Delete();
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}
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}
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private void SaveTypeDatabases()
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{
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SaveTypeDatabase(World.ItemTypesPath, World.m_ItemTypes);
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SaveTypeDatabase(World.MobileTypesPath, World.m_MobileTypes);
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}
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private void SaveTypeDatabase(string path, List<Type> types)
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{
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var bfw = new BinaryFileWriter(path, false);
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bfw.Write(types.Count);
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foreach (var type in types) bfw.Write(type.FullName);
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bfw.Flush();
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bfw.Close();
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}
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private void OpenFiles()
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{
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itemData = new SequentialFileWriterStream(World.ItemDataPath);
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itemIndex = new SequentialFileWriterStream(World.ItemIndexPath);
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mobileData = new SequentialFileWriterStream(World.MobileDataPath);
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mobileIndex = new SequentialFileWriterStream(World.MobileIndexPath);
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guildData = new SequentialFileWriterStream(World.GuildDataPath);
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guildIndex = new SequentialFileWriterStream(World.GuildIndexPath);
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WriteCount(itemIndex, World.Items.Count);
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WriteCount(mobileIndex, World.Mobiles.Count);
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WriteCount(guildIndex, BaseGuild.List.Count);
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}
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private void WriteCount(SequentialFileWriterStream indexFile, int count)
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{
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var buffer = new byte[4];
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buffer[0] = (byte)count;
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buffer[1] = (byte)(count >> 8);
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buffer[2] = (byte)(count >> 16);
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buffer[3] = (byte)(count >> 24);
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indexFile.Write(buffer, 0, buffer.Length);
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}
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private void CloseFiles()
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{
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itemData.Close();
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itemIndex.Close();
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mobileData.Close();
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mobileIndex.Close();
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guildData.Close();
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guildIndex.Close();
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World.NotifyDiskWriteComplete();
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}
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private void OnSerialized(ConsumableEntry entry)
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{
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var value = entry.value;
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var writer = entry.writer;
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if (value is Item item)
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Save(item, writer);
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else if (value is Mobile mob)
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Save(mob, writer);
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else if (value is BaseGuild guild)
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Save(guild, writer);
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}
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private void Save(Item item, BinaryMemoryWriter writer)
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{
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writer.CommitTo(itemData, itemIndex, item.TypeRef, item.Serial);
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if (item.Decays && item.Parent == null && item.Map != Map.Internal &&
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DateTime.UtcNow > item.LastMoved + item.DecayTime) _decayQueue.Enqueue(item);
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}
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private void Save(Mobile mob, BinaryMemoryWriter writer)
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{
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writer.CommitTo(mobileData, mobileIndex, mob.TypeRef, mob.Serial);
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}
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private void Save(BaseGuild guild, BinaryMemoryWriter writer)
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{
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writer.CommitTo(guildData, guildIndex, 0, guild.Serial);
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}
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private bool Enqueue(ISerializable value)
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{
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for (var i = 0; i < consumers.Length; ++i)
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{
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var consumer = consumers[cycle++ % consumers.Length];
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if (consumer.tail - consumer.head < consumer.buffer.Length)
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{
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consumer.buffer[consumer.tail % consumer.buffer.Length].value = value;
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consumer.tail++;
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return true;
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}
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}
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return false;
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}
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private bool Commit()
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{
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var committed = false;
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for (var i = 0; i < consumers.Length; ++i)
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{
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var consumer = consumers[i];
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while (consumer.head < consumer.done)
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{
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OnSerialized(consumer.buffer[consumer.head % consumer.buffer.Length]);
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consumer.head++;
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committed = true;
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}
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}
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return committed;
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}
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private sealed class Producer : IEnumerable<ISerializable>
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{
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private readonly IEnumerable<BaseGuild> guilds;
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private readonly IEnumerable<Item> items;
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private readonly IEnumerable<Mobile> mobiles;
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public Producer()
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{
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items = World.Items.Values;
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mobiles = World.Mobiles.Values;
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guilds = BaseGuild.List.Values;
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}
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public IEnumerator<ISerializable> GetEnumerator()
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{
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foreach (var item in items) yield return item;
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foreach (var mob in mobiles) yield return mob;
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foreach (var guild in guilds) yield return guild;
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}
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IEnumerator IEnumerable.GetEnumerator() => throw new NotImplementedException();
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}
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private struct ConsumableEntry
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{
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public ISerializable value;
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public BinaryMemoryWriter writer;
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}
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private sealed class Consumer
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{
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public readonly ConsumableEntry[] buffer;
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public readonly ManualResetEvent completionEvent;
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public int head, done, tail;
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private readonly ParallelSaveStrategy owner;
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private readonly Thread thread;
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public Consumer(ParallelSaveStrategy owner, int bufferSize)
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{
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this.owner = owner;
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buffer = new ConsumableEntry[bufferSize];
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for (var i = 0; i < buffer.Length; ++i) buffer[i].writer = new BinaryMemoryWriter();
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completionEvent = new ManualResetEvent(false);
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thread = new Thread(Processor);
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thread.Name = "Parallel Serialization Thread";
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thread.Start();
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}
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private void Processor()
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{
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try
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{
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while (!owner.finished)
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{
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Process();
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Thread.Sleep(0);
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}
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Process();
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completionEvent.Set();
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}
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catch (Exception ex)
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{
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Console.WriteLine(ex);
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}
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}
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private void Process()
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{
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ConsumableEntry entry;
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while (done < tail)
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{
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entry = buffer[done % buffer.Length];
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entry.value.Serialize(entry.writer);
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++done;
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}
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}
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}
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private bool disposedValue = false; // To detect redundant calls
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public void Dispose(bool disposing)
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{
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if (!disposedValue)
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{
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if (disposing)
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{
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// TODO: dispose managed state (managed objects).
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}
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// TODO: free unmanaged resources (unmanaged objects) and override a finalizer below.
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// TODO: set large fields to null.
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disposedValue = true;
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}
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}
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// TODO: override a finalizer only if Dispose(bool disposing) above has code to free unmanaged resources.
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// ~ParallelSaveStrategy()
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// {
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// // Do not change this code. Put cleanup code in Dispose(bool disposing) above.
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// Dispose(false);
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// }
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// This code added to correctly implement the disposable pattern.
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public void Dispose()
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{
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// Do not change this code. Put cleanup code in Dispose(bool disposing) above.
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Dispose(true);
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// TODO: uncomment the following line if the finalizer is overridden above.
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// GC.SuppressFinalize(this);
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}
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}
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}
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