- [X] Adds options for SerializableField. Example: ```cs [SerializableField(0, getter: "protected", setter: "protected", isVritual: true)] private int _someField; ``` Defaults: `getter: "public", setter: "public", isVirtual: false`
255 lines
7.6 KiB
C#
255 lines
7.6 KiB
C#
using System;
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using System.Collections.Generic;
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using Server.Events.Halloween;
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using Server.Items;
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using Server.Mobiles;
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namespace Server.Engines.Events
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{
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public static class HalloweenHauntings
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{
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private static Timer m_Timer;
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private static Timer m_ClearTimer;
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private static int m_TotalZombieLimit;
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private static int m_DeathQueueLimit;
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private static int m_QueueDelaySeconds;
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private static int m_QueueClearIntervalSeconds;
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private static List<PlayerMobile> m_DeathQueue;
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private static readonly Rectangle2D[] m_Cemetaries =
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{
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new(1272, 3712, 30, 20), // Jhelom
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new(1337, 1444, 48, 52), // Britain
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new(2424, 1098, 20, 28), // Trinsic
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new(2728, 840, 54, 54), // Vesper
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new(4528, 1314, 20, 28), // Moonglow
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new(712, 1104, 30, 22), // Yew
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new(5824, 1464, 22, 6), // Fire Dungeon
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new(5224, 3655, 14, 5), // T2A
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new(1272, 3712, 20, 30), // Jhelom
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new(1337, 1444, 52, 48), // Britain
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new(2424, 1098, 28, 20), // Trinsic
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new(2728, 840, 54, 54), // Vesper
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new(4528, 1314, 28, 20), // Moonglow
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new(712, 1104, 22, 30), // Yew
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new(5824, 1464, 6, 22), // Fire Dungeon
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new(5224, 3655, 5, 14) // T2A
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};
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public static Dictionary<PlayerMobile, ZombieSkeleton> ReAnimated { get; set; }
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public static void Initialize()
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{
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m_TotalZombieLimit = 200;
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m_DeathQueueLimit = 200;
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m_QueueDelaySeconds = 120;
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m_QueueClearIntervalSeconds = 1800;
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var today = Core.Now;
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var tick = TimeSpan.FromSeconds(m_QueueDelaySeconds);
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var clear = TimeSpan.FromSeconds(m_QueueClearIntervalSeconds);
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ReAnimated = new Dictionary<PlayerMobile, ZombieSkeleton>();
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m_DeathQueue = new List<PlayerMobile>();
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if (today >= HolidaySettings.StartHalloween && today <= HolidaySettings.FinishHalloween)
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{
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m_Timer = Timer.DelayCall(tick, tick, Timer_Callback);
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m_ClearTimer = Timer.DelayCall(clear, clear, Clear_Callback);
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EventSink.PlayerDeath += EventSink_PlayerDeath;
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}
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}
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public static void EventSink_PlayerDeath(Mobile m)
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{
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if (m is PlayerMobile pm && !pm.Deleted && m_Timer.Running && !m_DeathQueue.Contains(pm) &&
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m_DeathQueue.Count < m_DeathQueueLimit)
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{
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m_DeathQueue.Add(pm);
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}
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}
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private static void Clear_Callback()
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{
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ReAnimated.Clear();
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m_DeathQueue.Clear();
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if (Core.Now <= HolidaySettings.FinishHalloween)
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{
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m_ClearTimer.Stop();
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}
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}
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private static void Timer_Callback()
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{
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PlayerMobile player = null;
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if (Core.Now <= HolidaySettings.FinishHalloween)
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{
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for (var index = 0; m_DeathQueue.Count > 0 && index < m_DeathQueue.Count; index++)
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{
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var entry = m_DeathQueue[index];
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if (!ReAnimated.ContainsKey(entry))
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{
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player = entry;
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break;
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}
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}
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if (player?.Deleted == false && ReAnimated.Count < m_TotalZombieLimit)
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{
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var map = Utility.RandomBool() ? Map.Trammel : Map.Felucca;
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var home = GetRandomPointInRect(m_Cemetaries.RandomElement(), map);
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if (map.CanSpawnMobile(home))
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{
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var zombieskel = new ZombieSkeleton(player);
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ReAnimated.Add(player, zombieskel);
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zombieskel.Home = home;
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zombieskel.RangeHome = 10;
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zombieskel.MoveToWorld(home, map);
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m_DeathQueue.Remove(player);
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}
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}
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}
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else
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{
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m_Timer.Stop();
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}
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}
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private static Point3D GetRandomPointInRect(Rectangle2D rect, Map map)
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{
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var x = Utility.Random(rect.X, rect.Width);
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var y = Utility.Random(rect.Y, rect.Height);
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return new Point3D(x, y, map.GetAverageZ(x, y));
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}
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}
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public class PlayerBones : BaseContainer
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{
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[Constructible]
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public PlayerBones(string name)
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: base(Utility.RandomMinMax(0x0ECA, 0x0ED2))
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{
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Name = $"{name}'s bones";
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Hue = Utility.Random(10) switch
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{
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0 => 0xa09,
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1 => 0xa93,
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2 => 0xa47,
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_ => Hue
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};
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}
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public PlayerBones(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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}
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[Serializable(0, false)]
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public partial class ZombieSkeleton : BaseCreature
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{
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[SerializableField(0, "private", "private")]
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private PlayerMobile _deadPlayer;
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public override string DefaultName => _deadPlayer != null ? $"{_deadPlayer.Name}'s Zombie Skeleton" : "Zombie Skeleton";
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public ZombieSkeleton(PlayerMobile player = null)
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: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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_deadPlayer = player;
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Body = 0x93;
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BaseSoundID = 0x1c3;
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SetStr(500);
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SetDex(500);
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SetInt(500);
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SetHits(2500);
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SetMana(500);
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SetStam(500);
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SetDamage(8, 18);
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SetDamageType(ResistanceType.Physical, 40);
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SetDamageType(ResistanceType.Cold, 60);
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SetResistance(ResistanceType.Fire, 50);
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SetResistance(ResistanceType.Energy, 50);
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SetResistance(ResistanceType.Physical, 50);
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SetResistance(ResistanceType.Cold, 50);
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SetResistance(ResistanceType.Poison, 50);
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SetSkill(SkillName.MagicResist, 65.1, 80.0);
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SetSkill(SkillName.Tactics, 95.1, 100);
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SetSkill(SkillName.Wrestling, 85.1, 95);
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Fame = 1000;
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Karma = -1000;
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VirtualArmor = 18;
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}
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public override string CorpseName => "a rotting corpse";
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public override bool BleedImmune => true;
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public override Poison PoisonImmune => Poison.Regular;
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public override void GenerateLoot()
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{
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var deadPlayerExists = _deadPlayer?.Deleted == false;
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PackItem(
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Utility.Random(deadPlayerExists ? 8 : 10) switch
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{
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0 => new LeftArm(),
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1 => new RightArm(),
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2 => new Torso(),
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3 => new Bone(),
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4 => new RibCage(),
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9 => deadPlayerExists ? new PlayerBones(_deadPlayer.Name) : null,
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_ => null // 5-8, 10 (50%)
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}
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);
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AddLoot(LootPack.Meager);
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}
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public override void OnDelete()
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{
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if (_deadPlayer?.Deleted == false)
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{
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HalloweenHauntings.ReAnimated?.Remove(_deadPlayer);
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}
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}
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}
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}
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