Convert movement, actions (lift/use), combat, and spells to use Core.TickCount and avoid DateTime caveats (performance, system time dependency, etc) Refactor DateTime.Now to DateTime.UtcNow Add LOS check for Iron Maiden addon
59 lines
No EOL
1.4 KiB
C#
59 lines
No EOL
1.4 KiB
C#
using System;
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using System.Collections;
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using Server;
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using Server.Engines;
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using Server.Engines.Help;
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namespace Server.Engines.Reports
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{
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public class ResponseInfo : PersistableObject
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{
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#region Type Identification
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public static readonly PersistableType ThisTypeID = new PersistableType( "rs", new ConstructCallback( Construct ) );
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private static PersistableObject Construct()
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{
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return new ResponseInfo();
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}
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public override PersistableType TypeID{ get{ return ThisTypeID; } }
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#endregion
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private DateTime m_TimeStamp;
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private string m_SentBy;
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private string m_Message;
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public DateTime TimeStamp{ get{ return m_TimeStamp; } set{ m_TimeStamp = value; } }
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public string SentBy{ get{ return m_SentBy; } set{ m_SentBy = value; } }
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public string Message{ get{ return m_Message; } set{ m_Message = value; } }
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public ResponseInfo()
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{
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}
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public ResponseInfo( string sentBy, string message )
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{
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m_TimeStamp = DateTime.UtcNow;
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m_SentBy = sentBy;
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m_Message = message;
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}
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public override void SerializeAttributes( PersistanceWriter op )
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{
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op.SetDateTime( "t", m_TimeStamp );
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op.SetString( "s", m_SentBy );
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op.SetString( "m", m_Message );
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}
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public override void DeserializeAttributes( PersistanceReader ip )
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{
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m_TimeStamp = ip.GetDateTime( "t" );
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m_SentBy = ip.GetString( "s" );
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m_Message = ip.GetString( "m" );
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}
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}
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} |