ModernUO/Projects/UOContent/Engines/BulkOrders/SmallTailorBOD.cs
2020-09-13 21:49:46 -07:00

195 lines
6.4 KiB
C#

using System;
using System.Collections.Generic;
using Server.Engines.Craft;
namespace Server.Engines.BulkOrders
{
public class SmallTailorBOD : SmallBOD
{
public static double[] m_TailoringMaterialChances =
{
0.857421875, // None
0.125000000, // Spined
0.015625000, // Horned
0.001953125 // Barbed
};
private SmallTailorBOD(SmallBulkEntry entry, BulkMaterialType mat, int amountMax, bool reqExceptional)
: base(0x483, 0, amountMax, entry.Type, entry.Number, entry.Graphic, reqExceptional, mat)
{
}
[Constructible]
public SmallTailorBOD()
{
var useMaterials = Utility.RandomBool();
var entries = useMaterials ? SmallBulkEntry.TailorLeather : SmallBulkEntry.TailorCloth;
if (entries.Length <= 0)
{
return;
}
var hue = 0x483;
var amountMax = Utility.RandomList(10, 15, 20);
var material = useMaterials
? GetRandomMaterial(BulkMaterialType.Spined, m_TailoringMaterialChances)
: BulkMaterialType.None;
var reqExceptional = Utility.RandomBool() || material == BulkMaterialType.None;
var entry = entries.RandomElement();
Hue = hue;
AmountMax = amountMax;
Type = entry.Type;
Number = entry.Number;
Graphic = entry.Graphic;
RequireExceptional = reqExceptional;
Material = material;
}
public SmallTailorBOD(
int amountCur, int amountMax, Type type, int number, int graphic, bool reqExceptional,
BulkMaterialType mat
) : base(0x483, amountCur, amountMax, type, number, graphic, reqExceptional, mat)
{
}
public SmallTailorBOD(Serial serial) : base(serial)
{
}
public override int ComputeFame() => TailorRewardCalculator.Instance.ComputeFame(this);
public override int ComputeGold() => TailorRewardCalculator.Instance.ComputeGold(this);
public override RewardGroup GetRewardGroup() =>
TailorRewardCalculator.Instance.LookupRewards(TailorRewardCalculator.Instance.ComputePoints(this));
public static SmallTailorBOD CreateRandomFor(Mobile m)
{
SmallBulkEntry[] entries;
var useMaterials = Utility.RandomBool();
var theirSkill = m.Skills.Tailoring.Base;
// Ugly, but the easiest leather BOD is Leather Cap which requires at least 6.2 skill.
if (useMaterials && theirSkill >= 6.2)
{
entries = SmallBulkEntry.TailorLeather;
}
else
{
entries = SmallBulkEntry.TailorCloth;
}
if (entries.Length > 0)
{
int amountMax;
if (theirSkill >= 70.1)
{
amountMax = Utility.RandomList(10, 15, 20, 20);
}
else if (theirSkill >= 50.1)
{
amountMax = Utility.RandomList(10, 15, 15, 20);
}
else
{
amountMax = Utility.RandomList(10, 10, 15, 20);
}
var material = BulkMaterialType.None;
if (useMaterials && theirSkill >= 70.1)
{
for (var i = 0; i < 20; ++i)
{
var check = GetRandomMaterial(BulkMaterialType.Spined, m_TailoringMaterialChances);
var skillReq = check switch
{
BulkMaterialType.DullCopper => 65.0,
BulkMaterialType.Bronze => 80.0,
BulkMaterialType.Gold => 85.0,
BulkMaterialType.Agapite => 90.0,
BulkMaterialType.Verite => 95.0,
BulkMaterialType.Valorite => 100.0,
BulkMaterialType.Spined => 65.0,
BulkMaterialType.Horned => 80.0,
BulkMaterialType.Barbed => 99.0,
_ => 0.0
};
if (theirSkill >= skillReq)
{
material = check;
break;
}
}
}
var excChance = 0.0;
if (theirSkill >= 70.1)
{
excChance = (theirSkill + 80.0) / 200.0;
}
var reqExceptional = excChance > Utility.RandomDouble();
var system = DefTailoring.CraftSystem;
var validEntries = new List<SmallBulkEntry>();
for (var i = 0; i < entries.Length; ++i)
{
var item = system.CraftItems.SearchFor(entries[i].Type);
if (item != null)
{
var allRequiredSkills = true;
var chance = item.GetSuccessChance(m, null, system, false, out allRequiredSkills);
if (allRequiredSkills && chance >= 0.0)
{
if (reqExceptional)
{
chance = item.GetExceptionalChance(system, chance, m);
}
if (chance > 0.0)
{
validEntries.Add(entries[i]);
}
}
}
}
if (validEntries.Count > 0)
{
var entry = validEntries.RandomElement();
return new SmallTailorBOD(entry, material, amountMax, reqExceptional);
}
}
return null;
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
}