- [X] Fixes an issue with ordering of properties in serialization.
- [X] Adds opt-in with existing properties.
Example:
```cs
private int _myExistingField;
[SerializableField(1)]
public int MyExistingProperty
{
get => _myExistingField;
set
{
if (value == 0)
{
Parent = null;
}
if (value != _myExistingField)
{
((ISerializable)this).MarkDirty();
_myExistingField = value;
}
}
}
```
80 lines
3.1 KiB
C#
80 lines
3.1 KiB
C#
/*************************************************************************
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* ModernUO *
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* Copyright 2019-2021 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: SerializableMigrationRulesEngine.cs *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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using System;
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using System.Collections.Generic;
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using System.Collections.Immutable;
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using Microsoft.CodeAnalysis;
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namespace SerializationGenerator
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{
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public static class SerializableMigrationRulesEngine
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{
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public static readonly Dictionary<string, ISerializableMigrationRule> Rules = new();
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static SerializableMigrationRulesEngine()
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{
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var rules = new ISerializableMigrationRule[]
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{
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new EnumMigrationRule(),
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new ListMigrationRule(),
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new ArrayMigrationRule(),
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new HashSetMigrationRule(),
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new KeyValuePairMigrationRule(),
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new PrimitiveTypeMigrationRule(),
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new PrimitiveUOTypeMigrationRule(),
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new SerializableInterfaceMigrationRule(),
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new SerializationMethodSignatureMigrationRule(),
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};
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foreach (var rule in rules)
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{
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Rules.Add(rule.RuleName, rule);
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}
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}
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public static SerializableProperty GenerateSerializableProperty(
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Compilation compilation,
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string propertyName,
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ISymbol propertyType,
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int order,
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ImmutableArray<AttributeData> attributes,
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ImmutableArray<INamedTypeSymbol> serializableTypes
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)
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{
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foreach (var rule in Rules.Values)
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{
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if (rule.GenerateRuleState(
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compilation,
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propertyType,
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attributes,
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serializableTypes,
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out var ruleArguments
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))
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{
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return new SerializableProperty
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{
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Name = propertyName,
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Type = propertyType.ToDisplayString(),
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Rule = rule.RuleName,
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RuleArguments = ruleArguments
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};
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}
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}
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throw new Exception($"No rule found for property {propertyName} of type {propertyType} ({Rules.Count})");
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}
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}
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}
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