100 lines
2.5 KiB
C#
100 lines
2.5 KiB
C#
using System;
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using Server;
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using Server.Mobiles;
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namespace Server.Items
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{
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public class CrystalOfKnowledge : Item
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{
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private SkillName _Skill;
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[CommandProperty(AccessLevel.GameMaster)]
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public SkillName Skill
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{
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get => _Skill;
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set
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{
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_Skill = value;
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UpdateName();
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}
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}
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[Constructible]
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public CrystalOfKnowledge() : this((SkillName)Utility.Random(SkillInfo.Table.Length))
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{
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}
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[Constructible]
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public CrystalOfKnowledge(SkillName skill) : base(0x1F19)
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{
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_Skill = skill;
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Hue = 0x501;
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Weight = 1.0;
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UpdateName();
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}
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private void UpdateName()
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{
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Name = $"a minor shard of {_Skill}";
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (!IsChildOf(from.Backpack))
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{
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from.SendLocalizedMessage(1042001);
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return;
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}
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Skill targetSkill = from.Skills[_Skill];
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if (targetSkill == null)
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return;
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int maxCap = 120;
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int capIncrease = 1;
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if (targetSkill.Cap >= maxCap)
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{
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from.SendMessage(38, $"Your mastery of {_Skill} is already at its absolute limit.");
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return;
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}
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targetSkill.Cap += capIncrease;
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if (targetSkill.Cap > maxCap)
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{
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targetSkill.Cap = maxCap;
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}
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from.SendMessage(0x501, $"The shard dissolves, permanently increasing your {_Skill} cap by 1.0!");
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from.PlaySound(0x243);
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from.FixedParticles(0x373A, 10, 15, 5012, EffectLayer.Waist);
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Delete();
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}
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public CrystalOfKnowledge(Serial serial) : base(serial)
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{
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}
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// --- ModernUO Manual Serialization ---
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // Version
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// Save the specific skill ID to the hard drive
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writer.Write((int)_Skill);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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// Load the specific skill ID back when the server boots
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_Skill = (SkillName)reader.ReadInt();
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}
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}
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}
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